Phantom Fungus (CR 4/MR 1)

Mythic Phantom Fungus (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary 3
N Medium plant (mythic)
Init +0; Senses blindsight 30 ft., low-light vision, tremorsense 60 ft.; Perception +9


AC 16, touch 10, flat-footed 16 (+6 natural)
hp 38 (4d8+20)
Fort +7, Ref +1, Will +1
Defensive Abilities phantom flesh; Immune plant traits


Speed 20 ft., climb 20 ft.
Melee bite +5 (2d6+3)
Special Attacks mythic power (1/day, surge 1d6), spew sporesMA


Str 15, Dex 10, Con 16, Int 2, Wis 11, Cha 9
Base Atk +3; CMB +5; CMD 15 (17 vs. trip)
Feats Skill Focus (Perception), Skill Focus (Stealth)MF
Skills Climb +10, Perception +9, Stealth +11; Racial Modifiers +4 Stealth
SQ rootingMA

Special Abilities

Phantom Flesh (Su) As a move action, a phantom fungus can turn invisible as if using greater invisibility (caster level 4th). A moment after it attacks with invisibility, the creature appears briefly as a semi-transparent version of its normal self. This allows any viewer with line of sight to the phantom fungus to pinpoint its location at the time of the attack (though if the creature moves after it attacks, opponents have to pinpoint it again). An opponent can ready an action to strike at the fungus when it momentarily appears, in which case the creature only has concealment instead of invisibility (20% miss chance). The fungus can turn completely visible as a move action, though it normally remains invisible all the time. If killed while invisible, it becomes visible 1d4 minutes later.

Rooting (Ex) As a move action phantom fungus can root itself to the ground, gaining a +10 bonus to its CMD against combat maneuvers made to bull rush, drag, reposition, or trip. It also applies this bonus as a saving throw against any effect that would force it to move. If the phantom fungus roots while in the same space as a dead creature, it can feed upon the nutrients in the corpse, gaining fast healing 3 for a number of rounds equal to the dead creature’s Hit Dice.

Spew Spores (Ex) Once per minute as a standard action, a mythic phantom fungus can spew a gout of fungal spores in a 15-foot cone, dazzling all creatures and reducing their vision range to 10 feet for one minute (DC 15 Fortitude negates). This effect can be removed by spending a full-round action to wash out a creature’s eyes. This is a disease effect. The save DC is Constitution-based.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.