Phantom Options
The Gravecaller's Handbook

Martial Phantom (Phantom Archetype)

Combat Training

A martial phantom may combine combat spheres and talents to create powerful martial techniques. Martial phantoms use the Proficient talent progression and use either their Wisdom or Charisma modifier as their practitioner modifier.

This replaces deliver touch spells and devotion.

Memory of Combat (Ex)

At 1st level, the martial phantom gains one Equipment sphere (discipline) talent as a bonus talent.

As a free action at the start of its turn, a martial phantom may choose to shape one or both of its slam natural attacks into weapons it is proficient with. The martial phantom uses that weapon’s properties or special weapon abilities, such as range increments or the disarm, reach, and trip properties, but retains its slam damage and critical threat range. The martial phantom never gains additional attacks for having a high enough base attack bonus and treats a weapon shaped with this ability as its slam attack for all purposes.

If the martial phantom would be disarmed of or drop a weapon shaped with this ability, the martial phantom immediately reforms the slam attacks used to form that weapon and the shaped weapon disappears. If the martial phantom shapes a two-handed weapon, it must shape both of its slam natural attacks. If the martial phantom shapes a weapon that uses ammunition (such as bows, firearms, or slings), that weapon is created with basic ammunition ready to be fired by the weapon.

Basic ammunition may be summoned and reloaded into the weapon using the regular action to reload the weapon. Thrown weapons disappear after the attack resolves, reforming in the martial phantom’s possession as a free action.

If the martial phantom possesses an ability or effect from their emotional focus that affects their slam attack, that ability instead only applies to attack actions or attacks of opportunity.

Example: A martial phantom with longbow proficiency could shape both of its natural attacks into a longbow and could use the longbow’s normal range increment to take an attack action to fire an arrow dealing the martial phantom’s slam attack damage plus any additional effects they possess that modifies their slam attack. If the martial phantom would attempt to shoot more than one shot that round, it would need to reload as normal for a longbow.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.