Martial Phantom (Phantom Archetype)
Combat Training
A martial phantom may combine combat spheres and talents to create powerful martial techniques. Martial phantoms use the Proficient talent progression and use either their Wisdom or Charisma modifier as their practitioner modifier.
This replaces deliver touch spells and devotion.
Memory of Combat (Ex)
At 1st level, the martial phantom gains one Equipment sphere (discipline) talent as a bonus talent.
As a free action at the start of its turn, a martial phantom may choose to shape one or both of its slam natural attacks into weapons it is proficient with. The martial phantom uses that weapon’s properties or special weapon abilities, such as range increments or the disarm, reach, and trip properties, but retains its slam damage and critical threat range. The martial phantom never gains additional attacks for having a high enough base attack bonus and treats a weapon shaped with this ability as its slam attack for all purposes.
If the martial phantom would be disarmed of or drop a weapon shaped with this ability, the martial phantom immediately reforms the slam attacks used to form that weapon and the shaped weapon disappears. If the martial phantom shapes a two-handed weapon, it must shape both of its slam natural attacks. If the martial phantom shapes a weapon that uses ammunition (such as bows, firearms, or slings), that weapon is created with basic ammunition ready to be fired by the weapon.
Basic ammunition may be summoned and reloaded into the weapon using the regular action to reload the weapon. Thrown weapons disappear after the attack resolves, reforming in the martial phantom’s possession as a free action.
If the martial phantom possesses an ability or effect from their emotional focus that affects their slam attack, that ability instead only applies to attack actions or attacks of opportunity.
Example: A martial phantom with longbow proficiency could shape both of its natural attacks into a longbow and could use the longbow’s normal range increment to take an attack action to fire an arrow dealing the martial phantom’s slam attack damage plus any additional effects they possess that modifies their slam attack. If the martial phantom would attempt to shoot more than one shot that round, it would need to reload as normal for a longbow.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book









