Phase Spider (CR 6/MR 2)

This large spider-like monster has an eerie, humanoid face surrounded by a shaggy mane of fur.

Mythic Phase Spider (CR 6/MR 2)
XP 2,400
Pathfinder Roleplaying Game Bestiary
N Large magical beast (mythic)
Init +9MF; Senses darkvision 60 ft., low-light vision; Perception +6

Defense

AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp 77 (6d10+44)
Fort +9, Ref +8, Will +3
Defensive Abilities ethereal jaunt; DR 5/epic

Offense

Speed 40 ft., climb 20 ft.
Melee bite +10 (2d6+7 plus poison and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks dimensional breachMA, ethereal ambush, ethereal strandingMA (+8 ranged touch, DC 17, 6 hp), mythic power (2/day, +1d6), virulent venomMA

Statistics

Str 20, Dex 17, Con 18, Int 7, Wis 13, Cha 10
Base Atk +6; CMB +12 (+16 grapple); CMD 25 (37 vs. trip)
Feats Ability Focus (poison), Improved InitiativeMF, Skill Focus (Stealth)
Skills Climb +18, Perception +6, Stealth +7
Languages Aklo

Ecology

Environment warm hills
Organization solitary, pair, or cluster (3–6)
Treasure none

Special Abilities

Dimensional Breach (Su) If a mythic phase spider expends one use of its mythic power, it can ignore non-mythic effects that usually block interplanar travel, such as dimensional anchor, dimension lock, forbiddance, and antimagic field.

Ethereal Ambush (Ex) A phase spider that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.

Ethereal Jaunt (Su) A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 15th).

Ethereal Stranding (Su) Mythic phase spiders can spin threads of spun ether that function like the web special attack; however, its webs extend into both the Ethereal and Material Plane and affect creatures equally in both planes. Even incorporeal creatures can be trapped by its webs, though they gain a +5 bonus on Escape Artist checks to escape and are incapable of bursting the webs. If a mythic phase spider expends one use of its mythic power, a creature on the Material Plane entangled by its ethereal stranding is pulled into the Ethereal Plane (or vice versa) and is trapped there for as long as it remains entangled. Once it escapes or breaks free, a creature pulled into the Ethereal Plane can attempt a Fortitude save each round as a swift action to return to the Material Plane; the creature returns automatically after 1 minute. A creature made Ethereal in this way can move within the Ethereal Plane before returning to the Material Plane but cannot travel to other planes.

Poison (Ex) Bite—injury; save Fort DC 20; frequency 1/round for 9 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Virulent Venom (Ex) A mythic phase spider adds one-half its mythic rank to the DC and duration of its poison. In addition, if it bites a living creature that is immune to poison or has a saving throw bonus that applies specifically to poison, it can expend one use of its mythic power as a free action to bypass that immunity and negate that bonus until the end of its next turn.

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