Phycomid (CR 5/MR 2)

Mythic Phycomid (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary 2
N Small plant (mythic)
Init +1; Senses low-light vision, tremorsense 30 ft.; Perception +0
Aura acrid vaporMA (5 ft. DC 15)

Defense

AC 20, touch 12, flat-footed 19 (+1 Dex, +8 natural, +1 size)
hp 55 (6d8+28)
Fort +7, Ref +3, Will +2
Defensive Abilities DR 5/epic; Immune acid, plant traits

Offense

Speed 10 ft.
Melee
Ranged acid pellet +6 touch (2d6 acid plus spores)
Special Attacks bursting pelletMA, mythic power (2/day, surge 1d6), rapid pelletsMA

Statistics

Str 5, Dex 12, Con 15, Int —, Wis 11, Cha 1
Base Atk +4; CMB +0; CMD 11 (can’t be tripped)
Feats Rapid ShotMF, B

Ecology

Environment any underground
Organization solitary or infestation (2–8)
Treasure incidental

Special Abilities

Acid Pellet (Ex) A phycomid attacks by firing a glob of acid from one of its several mushroom-like stalks. This attack has a range increment of 10 feet. A phycomid can fire up to six acid pellets per minute—during rounds in which the fungus has no acid pellets, it has no method of attacking except to move near a creature with its acrid vapors and must wait until its acid stores replenish before continuing a battle.

Acrid Vapor (Ex) The fumes rising from a mythic phycomid deal 1d3 points of acid damage to any creature beginning its turn adjacent to it, and such creatures are also exposed to the phycomid’s spores as if they were an inhaled poison.

Bursting Pellet (Ex) When a mythic phycomid hits a target with its acid pellet, creatures adjacent to its target in a 5-foot burst (centered on the portion of its target nearest the phycomid) take 1d6 points of acid damage (DC 15 Reflex negates). Creatures failing their Reflex save are exposed to the phycomid’s spores. The save DC is Constitution-based.

Rapid Pellets (Ex) A mythic phycomid gains Rapid Shot as a bonus feat, and it takes no penalty for shooting into melee at targets whose only adjacent enemies are phycomids. A mythic phycomid can spend one use of its mythic power as a swift action to replenish 1d4 acid pellets when it runs out or is running low.

Spores (Ex) Any creature that takes damage from a phycomid’s acid pellet (or consumes even a small portion of the fungus) becomes exposed to the fungus’s spores. These spores grow quickly in living creatures. This affliction is a disease effect, although its course runs much faster than most diseases and is more poison-like in its speed, and like a poison, the spores “burn out” after a short period. A creature that is slain by a phycomid spore infestation bursts open in 1d4 rounds as a fully grown new phycomid emerges.

Phycomid Spores: Disease—injury or ingested; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save. The save DC is Constitution-based.

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