Pixie (CR 5/MR 2)

This tiny, whimsical-looking humanoid darts about swiftly on wildly colored gossamer wings.

Mythic Pixie CR 5/MR 2
XP 1,600
Pathfinder Roleplaying Game Bestiary
NG Small fey (mythic)
Init +5; Senses low-light vision; Perception +9

Defense

AC 20, touch 17, flat-footed 14 (+5 Dex, +1 dodge, +3 natural, +1 size)
hp 30 (4d6+16)
Fort +2, Ref +9, Will +6
Defensive Abilities invisibility; DR 10/cold iron; SR 16

Offense

Speed 20 ft., fly 60 ft. (good)
Melee short sword +8 (1d4+5/19–20)
Ranged longbow +8 (1d6–2/×3)
Special Attacks mythic power (2/day, surge +1d6), special arrowsMA

Spell-Like Abilities (CL 8th)
Constant—detect chaos, detect evil, detect good, detect law
1/day—dancing lights, detect thoughts (DC 16), dispel magic, entangle (DC 15), lesser confusion (DC 15), permanent image (DC 20; visual and auditory elements only), shield

Statistics

Str 7, Dex 21, Con 12, Int 16, Wis 15, Cha 18
Base Atk +2; CMB –1; CMD 15
Feats Dodge, Weapon FinesseMF
Skills Acrobatics +12, Bluff +11, Escape Artist +12, Fly +18, Knowledge (nature) +10, Perception +9, Sense Motive +9, Stealth +16, Use Magic Device +11
Languages Common, Sylvan
SQ flying dustMA, whimsical decoyMA

Ecology

Environment temperate forests
Organization solitary, gang (1 mythic pixies and 2–4 pixies), band (1 mythic pixie and 6–11 pixies), or tribe (2-4 mythic pixies and 20–80 pixies)
Treasure standard

Special Abilities

Flying Dust (Su) A mythic pixie can expend one use of its mythic power (and one use of its pixie dust) to grant a creature the ability to fly, as overland flight (caster level 8th), save that a creature’s maneuverability is determined by its alignment: good creatures gain good maneuverability, neutral creatures average maneuverability, and evil creatures poor maneuverability.

Invisibility (Su) A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Special Arrows (Su) When a pixie fires an arrow from any bow, it can decide to apply magical pixie dust to the arrow as a free action. A pixie can generate a number of uses of dust equal to its Charisma score each day (18 uses per day for most mythic pixies)—the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie’s chosen effect persists on the arrow for 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits—it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Charisma-based.

  • Charm: The target must succeed on a DC 16 Will save or be affected as though by a charm monster spell for 10 minutes
  • Float: The target must succeed on a DC 16 Will save or begin to levitate against its will. The creature rises 10 ft. into the air each round, beginning on its first round after failing the save. At the end of the third round, the creature ceases to levitate and falls to the ground, taking falling damage as appropriate. The target suffers penalties on its attack rolls as per the spell levitate, and cannot move laterally while floating unless it has some solid object to clamber along (such as a cliff face or ceiling) in which case it may move at half its base speed. Flying creatures are immune to this effect.
  • Memory Loss: The target must succeed on a DC 16 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory—a pixie typically uses this ability to make the target forget it encountered the pixie so it won’t chase the pixie when he flees).
  • Sleep: The target must succeed on a DC 16 Will save or fall asleep for 5 minutes.

Whimsical Decoy (Su) As a standard action, a mythic pixie can expend one use of its mythic power and one use of its pixie dust to create an illusory duplicate of itself, as mislead (DC 16 Will disbelief). If the decoy is touched by another creature (including by a melee attack), it explodes in a shower of pixie dust, subjecting that creature to the effects of one of the pixie’s special arrows, chosen when the whimsical duplicate was created.

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