Pact Magic Wondrous Items

Item Descriptions

As a general rule, pact magic items follow the same rules for creation and use found in Chapter 15 of Pathfinder Roleplaying Game Core Rulebook. The following are several exceptions made for pact magic items.

Aura: A pact magic item emits an occult aura that baffles the untrained. A spellcaster without the Amateur Pactmaker feat or the bind spirit class feature takes a –10 penalty on her Spellcraft or Knowledge (arcana) check to identify items with an occult aura.

Binder Level: Unlike most wondrous item with which adventurers are familiar, those for use by pactmakers rely on a binder level rather than a caster level. As noted on the Using Pact Magic page, a character's Binder Level is equal to their number of levels in classes that grant the Bind Spirit class feature, plus half their levels in other classes.

Requirements: Pact magic items function exactly as other magic items in regards to their prerequisites. You must possess the requisite item creation feat in order to craft the item. Requisites that you do not possess increases the item’s crafting DC by +5 per missing requisite.

Bell of Eviction

Aura moderate occult; BL varies
Slot — ; Price varies; Weight varies
Description
Traditionally crafted from bronze, this ornate bell possesses a wooden shaft that is scrawled with the seals of various spirits. When the bell is rung, all creatures bound to a spirit within the bell’s range feel a sense of increasing anxiety and discomfort. After 3 consecutive minutes, these creatures are affected as banish pact spirits† (DC 25 Will), except this effect does not require a touch attack. A bell of eviction is a sonic effect and does not affect deafened creatures. Additionally, an area of silence protects a binder from the bell’s effects.

Bells of eviction come in several different shapes and sizes, each with an increasingly wide-spread area of effect.

A standard bell of eviction (BL 10th) banishes spirits in a 20-ft. radius, costs 75,000 gp, and weighs 1 pound

A gong of eviction (BL 10th) banishes spirits in a 100-ft. radius, costs 150,000 gp, and weighs 100 pounds

A tower bell of eviction (BL 17th) banishes spirits a 1 mile radius, costs 600,000 gp, and weighs 2 tons. A tower bell of eviction has a strong occult aura.
Construction Requirements
Craft Wondrous Items, banish pact spirits†; Cost Varies (half of base purchase cost).

Brooch of Lamenting

Aura faint occult; BL 5th
Slot neck; Price 1,500 gp; Weight 1 pound
Description
This intricate brooch consists of a mithral embroidery surrounding an obsidian jewel that neither shines nor reflects light or images. While wearing a brooch of lamenting, the wearer gains a +2 circumstance bonus on Will saves against effects that suppress or exorcise spirits. Additionally, if the wearer fails a saving throw against an effect that would suppresses or exorcise its bound spirits, the brooch shatters, negating the effect.
Construction Requirements
Craft Wondrous Item, exorcist’s lament; Cost 750 gp.

Cloak of Constellations

Aura faint occult; BL 5th
Slot shoulders; Price 24,500 gp; Weight 2 pounds
Description
A cloak of constellations is designed with a motif representing one of the 13 occult constellations. A cloak of constellations cannot be designed with a starless motif. While worn, the cloak provides the wearer with a +4 competence bonus on binding checks made with spirits that belong to the cloak’s constellation. Additionally, the wearer gains the benefits of the Rapid Recovery feat while wearing the cloak, but only with spirits that belong to the cloak’s constellation.
Construction Requirements
Craft Wondrous Item, bolster binding; Cost 12,250 gp

Dedicated Vest

Aura moderate occult; BL 6th
Slot chest; Price 30,000 gp; Weight 10 pounds
Description
Outwardly plain, this leather vest is stitched with several dozen seals and occult motifs on the inside. While wearing a dedicated vest, the wearer automatically gains the capstone empowerments of any spirits that she is bound to. If a dedicated vest is removed or destroyed while its wearer is bound to a spirit, she becomes stunned for 1d4 rounds and those capstone empowerments are lost.
Construction Requirements
Craft Wondrous Item, capstone spellcasting; Cost 15,000 gp

Endless Chalk

Aura faint occult; BL 5
Slot — ; Price 500 gp; Weight
Description
This stick of ordinary white chalk is roughly 2 inches in length and smooth to the touch. Unlike normal chalk, a stick of endless chalk does not powder off onto its user’s fingers and it does not smear or smudge easily. Endless chalk is water resistant and can be used in damp environments. Heavy rain, being submerged, or actively trying to wipe away the chalk will wash it away. Finally, no amount of use causes the chalk to diminish in size; the chalk effectively never depletes after use, though being completely submerged in water for 1 hour will cause it to dissolve.

If a stick of endless chalk is used to draw a spirit’s seal, the chalk grants its user a +1 competence bonus on binding checks made with the spirit.
Construction Requirements
Craft Wondrous Item, arcane mark; Cost 250 gp.

Exorcist’s Revealing Box

Aura faint occult; BL 5th
Slot — ; Price 20,000 gp; Weight 2 pounds
Description
This hand-held box is made from cast iron or a similarly tough metal and possesses no features save for a single hole large enough to slide the hand of a Medium creature. If a creature that is currently bound to a spirit has its hand placed wholly within an exorcist’s revealing box, the box’s sides light up with the seal of the spirit (or spirits) that the individual is bound to, revealing them as a binder. A character can attempt a Knowledge check to identify the seal, but most exorcists care little for such knowledge and use the box solely as a way to confirm heresy.
Construction Requirements
Craft Wondrous Item, reveal heresy, reveal heretic; Cost 10,000 gp.

Goggles of Spirit Sight

Aura moderate occult; BL 10th
Slot eyes; Price 22,000 gp; Weight 1 pound
Description
These goggles are decorated with seal motifs across the lenses that curiously do not impede vision. The wearer can utter a command word in order to gain the benefits of occult sight† while wearing a pair of goggles of spirit sight. The same command word is used to end the effect.
Construction Requirements
Craft Wondrous Item, occult sight; Cost 11,000 gp.

Gnostic Tome

Aura faint occult; BL 17th
Slot — ; Price 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th); Weight 2 pounds
Description
A gnostic tome contains all the necessary lore requires to bind one, specific spirit. A binder that spends 24 uninterrupted hours reading a gnostic tome completes all Knowledge Tasks associated with the gnostic tome’s associated spirit.
Construction Requirements
Craft Wondrous Item, creator must complete all of the Knowledge Tasks of the gnostic tome’s associated spirit (this requirement cannot be ignored by increasing the Craft or Spellcraft DC of the item); Cost 500 gp (1st), 2,000 gp (2nd), 4,500 gp (3rd), 8,000 gp (4th), 12,500 gp (5th), 18,000 gp (6th), 24,500 gp (7th), 32,000 gp (8th), 40,500 gp (9th).

Lens of Scribing

Aura faint occult; BL 3rd
Slot - ; Price 3,600 gp; Weight 1 pound
Description
This palm-sized lens appears mundane at a glance, but viewing it under light shows a myriad of words not yet spoken and scenes that have not yet occurred. By holding a lens of scribing up to your eye and uttering a command word, the lens immediately copies whatever you are viewing onto it, storing the image for later. By holding the lens under a light source above a piece of parchment or similar material, you can burn the last scene stored within the lens onto the parchment with a second command word. The lens has vision comparable to a human eye and is thusly limited when used in conditions of dim lightning and darkness.
Construction Requirements
Craft Wondrous Item, arcane mark; Cost 1,800 gp.

Mirror of Spirit Reflecting

Aura strong occult; BL 12th
Slot — ; Price 24,000 gp; Weight 4 pounds
Description
This ordinary mirror possesses a black-metal border depicting the deaths of half a dozen binders, each one showing the physical sign of half a dozen random spirits. A mirror of spirit reflecting shows the reflections of normal creatures as they are, but creatures currently bound to one or more spirits do not show their reflection in the mirror. Instead, the mirror shows that creature suffering the physical sign of any spirits it is bound to, as well as those spirits’ seals glowing across their heart. Spells and effects that prevent divination effects from revealing the presence of spirits (such as undetectable spirit†) thwart the mirror.
Construction Requirements
Craft Wondrous Item, reveal heretic†, true seeing; Cost 12,000 gp.

Orb of Soul Binding

Aura occult (strength varies); BL varies
Slot — ; Price Varies ; Weight 100 pounds
Description
This large, glimmering orb is roughly three feet in diameter and appears to be translucent, like glass, but is as sturdy and thick as marble. When unoccupied, an orb of soul binding is as clear as finely polished glass. A binder can draw a smaller version of a spirit’s seal onto the orb and perform the spirit’s ritual with it, typically by placing the orb onto a device specifically designed to hold it. Once the ceremony has been performed, the spirit manifests within the orb where it remains for 24 hours. During this time, any sufficiently skilled binder may touch the orb to initiate a pact with that spirit. This functions as any other pact, taking approximately 5 minutes to create an empathetic link with the spirit and perform the binding check. The binder can make a rushed binding check as described in Chapter 3 to reduce this to 5 rounds. The binder must make a binding check as per usual and can end up with either a good pact or a poor pact depending upon the result.

Unlike normal pacts, a binder gains no totem benefits on binding checks when using an orb of soul binding. The spirit remains within an orb of soul binding for 24 hours, regardless of how many binders make a pact with the spirit held inside of it. A spirit cannot be expelled from an orb of soul binding but it can be exorcised via dismiss pact spirits† or a similar ability. If an orb of soul binding is not used to make a pact at least once before the spirit departs, it destroys the orb in a fit of rage.

Orbs of soul binding are created with a maximum spirit level that they can contain; an orb cannot contain a spirit whose level is higher than its maximum spirit level. An orb’s binder level (BL) is equal to the minimum level a pactmaker would require to forge a pact with a spirit of the orb’s maximum spirit level. An orb’s aura is faint if the maximum spirit level is between 1st through 3rd, moderate if 4th through 6th, and strong if 7th through 9th. An orb’s cost is equal to its maximum spirit level x its binder level x 1,000 gp.
Construction Requirements
Craft Wondrous Item, draw seal†, permanency; Cost varies, usually half of its purchase cost (see above).

Skull of Questioning

Aura faint occult; BL 5th
Slot — ; Price 15,000 gp; Weight 1 pound
Description
This skull is typically crafted from a humanoid creature, its eyes fitted with precious gems and the seal of a spirit carved into its forehead. In order to activate a skull of questioning, a character must feed blood into its mouth; as a standard action, a creature holding a skull of questioning can use its razor-sharp teeth to deal 1d4 points of Constitution damage to herself, draining the blood into the skull. For each point of Constitution fed into it, a skull of questioning will answer 3 questions, functioning as divination, up to a maximum of 21 questions per day. Any Constitution damage fed into a skull of questioning cannot be healed for 24 hours, even by greater restoration. A skull of questioning only answers questions for a creature whose blood it has fed; offering the blood of another creature solicits no response from a skull of questioning.
Construction Requirements
Craft Wondrous Item, augur pact, speak with dead; Cost 7,500 gp.

Spirit Mat

Aura faint occult; BL 5th
Slot — ; Price 10,000 gp; Weight 5 pounds
Description
This 5-foot worn leather mat is carefully decorated with the seal of 1 specific spirit. A binder can unfurl a spirit mat as a full-round action instead of drawing that spirit’s seal when he attempts to make a pact with the spirit whose seal is adorned upon the mat. Using a spirit mat effectively reduces the time that it takes to complete Step 1 of the pactmaking process from 1 minute to 1 round without causing the binder to suffer any penalties on her binding check. A binder doesn’t qualify for any totems that the spirit possesses that relate to drawing its seal when using a spirit mat, such as where the seal is drawn or what it is drawn with.
Construction Requirements
Craft Wondrous Item, draw seal†, creator must have completed the seal Knowledge Task of the mat’s associated spirit (this requirement cannot be ignored by increasing the Craft or Spellcraft DC of the item); Cost 5,000 gp.

Teeth of Lehran-Darv

Aura strong occult; BL 17th
Slot none; Price 2,000 gp (1st), 8,000 gp (2nd), 18,000 gp (3rd), 32,000 gp (4th), 50,000 gp (5th), 72,000 gp (6th), 98,000 gp (7th), 128,000 gp (8th), 162,000 gp (9th); Weight
Description
Sometimes called the teeth of the vassal, these strange magic items are more commonly associated with the legendary pactmaker that is credited for promoting their widespread production and use. Individually, each tooth is associated with one specific spirit and is referred to using that spirit’s name; for instance, a tooth of Lehran-Darv that is associated with Aza’zati is commonly known as a tooth of Aza’zati.

A tooth of Lehran-Darv must first be implanted into a creature’s mouth before it can be used. Creatures without mouths or that do not naturally possess teeth cannot benefit from a tooth of Lehran-Darv. A creature must have ample space in its mouth to implant a tooth of Lehran-Darv; if the creature isn’t missing any teeth, it can remove one of its existing teeth as a full-round action that deals 1 point of Charisma damage to it. Once a tooth of Lehran-Darv has been inserted, the creature immediately suffers the personality influence of its associated spirit for as long as it remains within the creature’s mouth, though any penalties accrued for disobeying the spirit’s influence disappear after 24 hours, including those accrued while the creature is bound to the associated spirit.

After a creature has been implanted with a tooth of Lehran-Darv for 24 hours, it gains one randomly determined minor granted ability possessed by the tooth’s associated spirit, using its binder level to determine the ability’s effects. A creature without a binder level is treated as having a binder level equal to half its Hit Dice. When a creature has an implanted tooth of Lehran-Darv and is bound to that tooth’s associated spirit simultaneously, it gains a +4 bonus to its binder level when determining the effects of that spirit’s granted abilities. The spirit must be of a particular level, depending upon the tooth of Lehran-Darv.

A creature can be implanted with multiple teeth of Lehran-Darv simultaneously, but it takes a penalty to its Wisdom score for every tooth beyond the first that it is implanted with. The effects of multiple teeth keyed to the same spirit do not stack. If this penalty equals or exceeds a creature’s Wisdom score, it falls into a coma until the penalty is reduced, typically by ripping one of the teeth out. A creature cannot have more teeth implanted into its mouth then it normally has. (Most humanoids have 32 teeth.) Teeth of Lehran-Darv adjust their size to fit virtually any creature’s mouth, but they retain their basic shape. As a result, some teeth may need to be implanted in specific places within a creature’s mouth and might even jut out from the creature’s mouth even when it is closed.
Construction Requirements
Craft Wondrous Item, bind spiritV†, creator must provide a tooth belonging to a favored ally of the spirit to be associated with the tooth of Lehran-Darv; Cost 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th)

Vaduvian Sphere

Aura strong occult; BL 18th
Slot —; Price 120,000 gp; Weight 1 pound
Description
This translucent, violet-tinted orb seems to be filled with loose sand that lazily glides throughout the orb’s hollow interior as though a slight breeze existed within the orb. A Vaduvian sphere’s primary function is to store life energy that has been stolen from another creature. If the Vaduvian sphere contains any charges, its wielder can speak one of three command words to use its abilities.

By spending one charge, the wielder can reduce its age category by one (minimum Youth). Alternatively, the wielder can use the Vaduvian sphere to project a 30-foot ray that reduces by one the age category of any creature that it hits. This is an instantaneous aging effect.

By spending up to three charges, the wielder can gain a +1 inherent bonus to Strength, Dexterity, or Constitution per charge spent (maximum +3). This bonus lasts 18 days. By spending up to nine charges, the wielder can cast a spell she knows or that she has prepared without expending the spell slot or prepared spell. The wielder must spend a number of charges equal to the spell’s level in order to use this command word.

Unlike similar items, a Vaduvian sphere does not replenish its charges over time. Rather, the wielder of a Vaduvian sphere can use it as a focus component when casting siphon sands in order to store any siphoned age categories within the sphere instead of reducing her age category or gaining an inherent bonus. The sphere gets one charge per age category drained A Vaduvian sphere can contain up to 50 charges. A new Vaduvian sphere is created with 0 charges while one discovered as treasure typically contains 4d4–4 charges.
Construction Requirements
Craft Wondrous Item, siphon sands†; Cost 60,000 gp.

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