Possessed (Vigilante Archetype)

Possessed vigilantes gain their strength and power from having the soul of another entity bound to their own. When a possessed vigilante transforms, they aren’t so much assuming a disguise, as letting their other half out.

Skill Ranks per Level: A possessed gains a number of skill ranks equal to 4 + his Intelligence modifier at each level, instead of the normal 6 + his Intelligence modifier skill ranks.

This alters the vigilante’s skill ranks per level.

Possessed Identity (Su): A possessed chooses one of the following forms at 1st level—undead, aligned outsider, elemental, plant, dragon, or construct. While in his vigilante form, he gains the following benefits:

  • Construct: The vigilante is treated as both a construct and his usual creature type for the purpose of what spells and effects may target him. The vigilante does not need to breath while in vigilante form, and gains a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
  • Undead: The vigilante is treated as both undead and his usual creature type for the purpose of determining what spells and effects may target him. He is damaged by negative energy and healed by positive energy while in his vigilante identity, and gains a +2 racial bonus to saving throws against disease, mind-affecting effects, death effects, and paralysis.
  • Aligned Outsider: Choose one subtype that corresponds with an alignment the vigilante possesses while in his vigilante identity: good, evil, lawful, chaotic. The vigilante gains this subtype whenever he is in his vigilante identity, and gains DR equal to 1/2 his vigilante level (minimum: 1). This damage resistance is overcome by their opposed alignment (thus, if the vigilante chose good for their aligned subtype, they would gain DR/evil).
  • Elemental: Choose one elemental type from the following list and gain its listed ability:
    • Air: The vigilante is always under the effects of featherfall.
    • Water: The vigilante gains a 20 ft. swim speed
    • Earth: The vigilante gains a 10 ft. burrow speed
    • Fire: The vigilante gains a +10 ft. bonus to his land movement speed.
      • Additionally, at 4th level, the vigilante gains a 10% chance to ignore critical hits and precision damage. This increases by 10% every 4 levels thereafter, to a maximum of 50% at 20th level. This stacks with similar benefits, such as that provided by the fortification armor special quality.
  • Plant: The vigilante is treated as both a plant and his usual creature type for the purpose of what spells and effects may target him. The vigilante gains a +1 bonus to their natural armor. This bonus increases by +1 at 4th level and every 4 levels thereafter.
  • Dragon: The vigilante gains a +1 racial bonus to all saving throws. These bonuses increase by +1 at 4th level and every 4 levels thereafter.

This replaces vigilante specialization.

Magical Transformation: A possessed’s transformation between identities is assisted by magic. This makes it faster than usual, but also more noticeable.

A possessed can normally transform between his identities in 5 rounds, though this improves to a standard action with the quick change social talent and a swift action with the immediate change social talent. However, the transformation is quite a spectacle, as the possessed’s body dissolves and is overcome by their new identity.

Magic Nature: A possessed is treated as a Low-Caster for the Spheres system, using Charisma as his casting ability modifier. However, he does not gain magic talents as he gains levels, and does not gain the usual 2 bonus magic talents for gaining his first level in a casting class (he still gains these bonus magic talents if he takes a level in another casting class). While he does increase his MSB and MSD as normal, he only gains a spell pool equal to 1/2 his class level + his casting ability modifier.

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