Potions

Cleansing Potion

Aura faint Life; Caster Level 1st
Weight 1/10 lbs.; Price 50 gp
Description
Made from blessed water, a cleansing potion performs the following functions. It cures dazzled, fatigued, sickened, shaken, staggered, lessens exhausted to fatigued, lessens frightened to shaken, lessens nauseated to sickened, lessens panicked to frightened, and heals 1d4 points of ability damage to one ability score of the drinker’s choice. If the status conditions healed or lessened are part of an ongoing effect, it only suppresses or reduces the effect for 1 round.
Construction Requirements
Brew Potion, Life sphere; Cost 25 gp

Cleansing Potion, Greater

Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Made from blessed water touched by a feather from an angelic being, this potion cures the same effects as the cleansing potion as well as completely removing the exhausted, frightened, nauseated and panicked conditions. This also heals all ability damage and the stunned condition. If the status conditions healed are part of an ongoing effect, it only suppresses the effect for 2 rounds.
Construction Requirements
Brew Potion, Life sphere, Greater Restore; Cost 100 gp

Common Cure

Aura faint Life; Caster Level 1st
Weight 1/10 lbs.; Price 50 gp
Description
The most common of healing items, this simple vial full of enchanted water tends to be the main tool of low-level adventurers trying to stave off death. A single potion heals 1d8+1 hit points.
Construction Requirements
Brew Potion, Life sphere; Cost 25 gp

Dust of Magical Competence

Aura faint divination; CL 1st
Slot none; Price 50 gp; Weight -
This silvery dust which is normally kept in small black velvet pouches are most often used by wizards and inquisitors. While wizards use this powder on guild applicants before allowing apprenticeship, inquisitors utilize this item as evidence, misleading or not, of witchcraft. As a standard action, you may make a ranged touch attack against a square within 30 ft. All visible creatures within 10 ft of the affected area radiate as if under the effects of Detect Spellcaster for 1 round. Alternatively, you may choose to pour the powder on an immobilized target; if you do the effects of Detect Spellcaster will continue to linger for 1 minute before fading away.
Construction Requirements
Brew Potion, Divination sphere, Detect Spellcaster; Cost 25 gp

Dust of the Physician

Aura faint divination; CL 1st
Slot none; Price 50 gp; Weight -
As a standard action, you may make a ranged touch attack against a square within 30 ft. All visible living creatures within 10 ft of the affected area have their afflictions and wounds glow as if under the effects of Divine Life for 1 round and they stabilize if dying. Alternatively, you may choose to pour the dust over a single living creature, if you do, the effects of the dust linger for 1 minute, granting fast healing 1 for the duration.
Construction Requirements
Brew Potion, Divination sphere, Life sphere; Cost 25 gp

Electric Oil

Aura faint Destruction; CL 5th
Slot none; Price 750 gp; Weight .1 lbs.
Description
This oil may be applied to a weapon as a poison. If used to successfully strike a creature before 1 round passes, the weapon explodes with a burst of lightning, dealing an additional 5d6 electricity damage to the target. If a weapon coated in this oil is used to attack a target made from metal or wearing metal armor, the attack is made with a +3 bonus.
Construction Requirements
Brew Potion, Destruction Sphere; Cost 375 gp

Fire Poison

Aura moderate Destruction; CL 7th
Slot none; Price 700 gp; Weight .5 lbs.
Description
This vial contains a fiery red liquid that bubbles in its container. When a creature drinks fire poison (either willingly or when eating or drinking something secretly containing the potion), they suffer 7d6 fire damage and catch fire, suffering 1d6 damage per round until the fire is extinguished. A successful Fortitude save (DC 13) halves the damage and stops the target from catching fire.
Construction Requirements
Brew Potion, Destruction Sphere, Cost 350 gp

Form Breaker Oil

Aura moderate alteration; CL 5th
Slot none; Price 125 gp Weight 1/2 lb.
Description
A sticky concoctions of colloidal silver, wolfsbane, and cold iron, vials of form breaker oil may be thrown as splash weapons. You may made an MSB check with an MSB of +5 to dispel any Alteration sphere or polymorph effects on affected creatures. A creature that sustain a direct hit and has an effect dispelled cannot be affected by polymorph effects for 5 rounds or until it spends a standard action scraping the residue off. Stronger version of this potion may be made with higher MSB.
Construction Requirements
Brew Potion, Form-Breaker mystic combat or Counterspell feat; Cost 75 gp

Halfling Black Bread

Aura faint Life; Caster Level 2nd
Weight 1 lbs.; Price 100 gp
Description
This bread is originally an invention of halflings who made it ‘with love’. Halfling love turned out to be a powerful combination of fermented herbs. A single slice of this bread is enough to grant the eater fast healing 1 for 2 minutes, and counts as a full meal for anyone that eats it.
Construction Requirements
Brew Potion, Life sphere, creator must be a halfling; Cost 50 gp

Mother’s Mercy

Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Originally passed off as nothing more than snake oil due to its difficulty in use, this small bottle of seven secret ingredients has life-saving properties. Once imbibed, it restores 1d8+2 hit points. If poured down the throat of a creature that has died in the previous round, it restores the same number of hit points, and if the target’s new hit point total is greater than the negative of its Constitution score, then it comes back to life and stabilizes at its new hit point total. Otherwise, the creature remains dead. Creatures brought back to life in this manner gain a temporary negative level.
Construction Requirements
Brew Potion, Life sphere, Resuscitate; Cost 100 gp

Potion of Love Everlasting

Aura moderate Mind; CL 10th
Slot none; Price 4,000 gp; Weight .5 lbs.
Description
This potion causes any creature who drinks it to fall madly in love with the first creature he or she perceives. The drinker’s attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the drinker falls in love with that person. Otherwise, the drinker’s love is a platonic adoration. The effects of this potion are permanent unless removed by the counterspell feat, the break enchantment talent, or through some similar means.
Construction Requirements
Brew Potion, Mind Sphere; Cost 2,000 gp

Potion of Monstrous Transformation

Aura moderate Alteration; CL 5th
Slot none; Price 750 gp; Weight .5 lbs.
Description
This potion transforms the drinker into a ferocious monster, granting them a bite attack and 2 claw attacks for 5 minutes.
Construction Requirements
Brew Potion, Alteration Sphere, Cost 375 gp

Potion of Peerless Courage

Aura faint mind; CL 5th
Slot none; Price 1,000 gp; Weight .5 lbs.
Description
This potion fills the drinker with an overwhelming sense of power, wiping away their ability to feel fear and filling them with confidence. The drinker gains a +2 morale bonus to attack rolls, ability checks, skill checks, and saving throws. In addition, the target gains immunity to fear and 5 temporary hit points. These benefits last 5 minutes after drinking.
Construction Requirements
Brew Potion, Mind Sphere; Cost 500 gp

Seed of Life

Aura moderate Life; Caster Level 10th
Weight 1/10 lbs.; Price 5,000 gp
Description
This seed (harvested from a dryad’s tree) is attuned to the forces of life, and if carefully prepared and planted inside the heart of a creature that died within 24 hours, can even return them to life. The seed quickly grows into a tree that consumes the target’s body, but produces a large seed pod after 24 hours that produces a complete copy of that body, returned to life (if the target’s soul is willing to return). A body returned to life in this fashion suffers no negative levels, but is inflicted with weakness as their body returns to normal; they gain the sickened condition for 1 week which nothing, not even magic, can remove. A target can be returned to life only once with a seed of life; if a second seed is used on the same creature, the second, plant-born body cannot fully nourish a tree of life, causing the seed to die. This restriction ends after 1 year.
Construction Requirements
Brew Potion, Life sphere, creator must have 5 ranks in Knowledge (Nature); Cost 2,500 gp

Troll’s Claret

Aura moderate Life; Caster Level 10th
Weight 1/10 lbs.; Price 1,500 gp
Description
Typically found in red mason jars and not to be used by the squeamish, this combination of troll’s blood, root of a living tree, and several other alchemical reagents is a powerful salve when used correctly. When applied on the target, troll’s claret grants the target fast healing 1 for 10 minutes, and they are healed of all broken bones, severed body parts (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), and ruined organs. This also restores sight, hearing, and other permanent loss of senses. If body parts to be reattached are not present, they require 2d10 rounds to regrow. This cannot bring a creature back from the dead nor function on a creature that is already dead.
Construction Requirements
Brew Potion, Life sphere, Revitalize, Regeneration; Cost 750 gp

Vitalist’s Secret Tonic

Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 500 gp
Description
The formula for this varies wildly, as it has been discovered and rediscovered numerous times over the years. Drinking this can heal many conditions, provided those conditions have not been allowed to linger for more than a 24 hours. It heals confused, dazed, dazzled, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, stunned, all lost senses, and all ability damage, ability drain, and temporary negative levels.
Construction Requirements
Brew Potion, Life sphere; Cost 250 gp

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.