Weapon Special Abilities
Stretching
Aura moderate Transmutation (or Enhancement); CL 6th; Price 2,000 gp, Weight -
This special ability may only be applied to weapons that can only be used against creatures of a particular size or range of sizes, such as a mancatcher or net. A stretching weapon is usable against creatures of any size category.
Construction Requirements
Craft Magic Arms and Armor, masterwork transformation or Enhancement sphere; Cost 1,000 gp
Specific Magic Items
Enhancement Infuser [SUE]
Aura faint enchantment; CL 5th
Slot none; Price 200 gp (Weapon), 100 gp (Armor/Shield); Weight -
This device takes many forms depending on the technology of the setting. But usually a small lightweight device that can be easily attached to any kind of gizmo.
An enchantment infuser can be enhanced as if it were a single type of masterwork armor, shield, or weapon, chosen at the time of the device's creation.
As a full-round action, this device can be attached/detached to an appropriate armor, shield, or weapon gizmo (as though attaching a modification gizmo). The attached armor, shield, or weapon gains the enchantment infuser’s magic item properties (enhancement value, special weapon or armor abilities, etc.).
Equipment cannot gain properties that they could not normally gain using an enchantment infuser, such as impact on a ranged weapon, or brawling on medium or heavy armor. If the gizmo has its own enhancement bonus or has already been enhanced as a suit of armor, shield, or a weapon, the enhancement bonuses and special abilities provided by the enchantment infuser do not stack.
When a user activates the gizmo, they may choose whether they use the gizmo's enchantment bonus and special abilities, or the bonuses provided by the enchantment infuser.
If the gizmo the enchantment infuser attached to is destroyed, the infuser may be safely salvaged off the remains no worse for wear (excluding events such as being thrown together into a smelting furnace).
Construction Requirements
Smith Magical Weapons And Armor, Enhancement sphere, Tinker sphere; Cost Weapon 100 gp; Armor/Shield 50 gp
Spirit Snare Net
Aura moderate Conjuration; CL 9th; Slot none; Price 10,330 gp, Weight 10 lbs.
This +1 ghost touch snag net may be used to entangle ethereal and incorporeal creatures. A creature so entangled cannot pass through solid matter until it is freed. While entangled in the net, such a creature is subject to trip and grapple attempts.
Construction Requirements
Craft Magic Arms and Armor, plane shift or Conjuration sphere; Cost 5,320 gp








