Practitioner Traits

Combat Traits

Maneuver Trained (Combat)

You have long trained in a variety of combat maneuvers. You gain a +1 trait bonus to your CMB.

Mastered Talent (Combat)

You have focused on a single combat talent, gaining greater proficiency with it. Select 1 combat talent; you treat your base attack bonus as 1 higher for the purposes of its effects. At 5th level and every 4 levels afterwards, the chosen talent’s base attack bonus is treated as an additional 1 higher, although the talent’s effective base attack bonus cannot be higher than your character level.

Practiced Maneuver (Combat)

You are quick to learn from your mistakes. Whenever you attempt a combat maneuver and fail, you gain a +2 trait bonus on your next combat maneuver check with that same combat maneuver as long as you attempt it before the end of your next turn.

Sharp Reflexes (Combat)

You are able to react to danger with violence. You gain the ability to make one additional attack of opportunity each round.

Steel Body (Combat)

Your physique is far more difficult to damage than others. You gain +1 hit point; for every two additional hit dice you possess, you gain +1 hit point.

Talented Knuckle (Combat) [3PP]

You are treated as though you possessed 2 additional brute, boxer, or open hand talents when determining the damage of your unarmed strikes.

Equipment Traits

Martial Training (Equipment)

You know enough about weapons to expand your knowledge on their use. Select 1 martial weapon with which you are not proficient; you reduce the penalties on attack rolls for not being proficient with it by -2 (minimum 0). If you are proficient with at least 3 martial or exotic weapons, you instead gain proficiency with the selected martial weapon.

Well-Provisioned Adventurer (Equipment) [High. HB]

Select and gain one of the equipment packages found in Pathfinder Player Companion: Adventurer’s Armory 2. If you select this trait during character creation, you do not receive any starting gold.

Instead of one of the equipment packages found in the Pathfinder Player Companion: Adventurer’s Armory 2, you may select a tradition package if you also possess the relevant martial tradition (for example, the highlander tradition package requires the highlander martial tradition).

Unlike other equipment packages, tradition packages like these may not be purchased.

Highlander Tradition Package

The highlander tradition package is less standardized than most other packages, but may be tailored to the individual who acquires it. In adventures or campaigns where firearms are nonexistent or very rare, the firearm option is unavailable, and instead the character must choose the masterwork bow option. The highlander tradition package includes the following equipment:
Armor: Great kilt, studded leather armor, light wooden shield
Primary Melee Weapon: Bastard sword, greatsword, halberd, longsword, or shortsword
Secondary Melee Weapons: Dagger, deer horn knife
Ranged Weapon: Firearm (musket or a pistol) w/ a full powder horn and 10 firearm bullets, or a masterwork bow (composite longbow or composite shortbow) w/ 20 arrows.
Other Gear: Backpack, belt pouch, flask, flint and steel, mess kit, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 15 gp.
Total Weight: 73 lbs. (39-1/2 lbs. for a Small character).

Imperialist Tradition Package

The imperialist tradition package is less standardized than most other packages, but may be tailored to the individual who acquires it. In adventures or campaigns where firearms are nonexistent or very rare, the firearm option is unavailable, and instead the character must choose the masterwork crossbow option. The highlander tradition package includes the following equipment:
Armor: Masterwork chain shirt
Primary Melee Weapon: Masterwork halberd, longsword, rapier, shortsword, or warhammer
Ranged Weapon: Firearm (musket or a pistol) w/ a full powder horn and 10 firearm bullets, or a masterwork crossbow (heavy crossbow or light crossbow) w/ 20 bolts.
Other Gear: Backpack, belt pouch, flask, flint and steel, mess kit, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 15 gp.
Total Weight: 67 lbs. (33-5/8 lbs. for a Small character).

Tattooed Warrior Tradition Package

The tattooed warrior tradition package is less standardised than most other packages, but may be tailored to the individual who acquires it. The tattooed tradition package includes the following equipment:
Tattoo: +1 weapon enhancement on your Dragon Tattoo or +1 armor special ability on your Zodiac Tattoo.
Armor: Light wooden shield or buckler
Melee Weapon: Masterwork weapon (any simple melee weapon)
Ranged Weapon: Javelin (5) or a masterwork sling w/ 20 sling bullets
Other Gear: Backpack, belt pouch, flask, flint and steel, mess kit, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 15 gp.
Total Weight: 43 lbs. (21-5/8 lbs. for a Small character).

General Traits

Scout’s Eyes (General) [3PP]

You ignore the -5 penalty on Perception checks when using the Scout sphere’s scout ability.

Social Traits

Bountiful Charm (Social)

You have always had a way with people. Diplomacy is a class skill for you and you gain a +2 trait bonus on Diplomacy checks to recruit cohorts.

Adaptation note: If you intend to take a drawback that changes the skill used for the recruit ability, this trait may be applied to that skill instead.

Highland Clansman (Social) [High. HB]

You were born into a particular highland clan or a sept family that follows a particular clan. Alternatively, you were adopted into a clan due to meritorious service or through marriage. Pick two colors from the War Paint formulae talent from the Alchemy sphere. Those are your clan colors, and you may benefit from having both war paint colors if applied simultaneously.

Normal: You can only have one war paint color active at a time.

Reassuring Liar (Social)

You reduce the DC increase for a dead cohort by 2 and double the rate this penalty is reduced.

Technophile (Social)

You gain a +2 trait bonus to all Craft (mechanical) checks you make; your charge pool’s maximum size increases by 2 (if you possess one).


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