The typical skald is used to shaping history and rapport with his epics, but the primordia prefers to shape reality itself to his whims. These skalds are able to create, shape, and destroy with just their voice, making them brilliant architects or terrible ruiners of creation.
Trade Tradition
If this is this character’s first level in any class, the primordia may select a trade tradition of his choice, and have an adroit trade rank (regardless of its skill ranks per level).
This replaces the skald’s normal class skills.
Voice of Creation (Ex)
At 1st level, the primordia gains the Artifice sphere as a bonus skill sphere. He uses a Perform skill of his choice instead of a Craft skill as his Artifice package’s associated skill, and uses the Perform skill whenever he attempts to create a trinket (instead of a Craft check).
At 2nd level, the primordia gains the Survivalism sphere as a bonus skill sphere, and must choose the (dredge) package.
This replaces scribe scroll and well-versed.
Primordial Songs (Su)
The primordia gains the following raging songs.
This replaces song of marching, song of strength, and dirge of doom.
Shape the World (Su)
At 3rd level, the primordia can use his raging song to shape things around him. The primordia creates a trinket or dredges a 10-foot square within 60 feet, which persists for as long as the primordia maintains his performance. For every round that he maintains this performance, he can either change the function of a trinket he has created using this song, or dredge an additional 5-foot square (this must be contiguous with the initially dredged area, unless he possesses the Greater Dredging talent). He must use a Perform skill to create the trinket.
Carve Matter (Su)
At 6th level, the primordia can use his raging song to restore or destroy matter that he can perceive. At the start of each round the primordia maintains this performance, he chooses to either restore or destroy objects within 30 feet. If he chooses destroy, non-magical objects of his choice that he can see suffer an amount of sonic damage equal to 1d6 + his operative ability modifier damage, bypassing any hardness the object has; a creature attending the object can attempt a Fortitude save to negate this damage.
The primordia can expend an additional round of raging song to be able to target magical objects with this ability (granting a Fortitude save to negate as normal).
If he chooses restore, objects of his choice that he can see each regain 1d6 + his operative ability modifier hit points.
This song costs as many rounds of raging song each turn as the number of targets chosen.
Song of Transmutation (Su)
At 10th level, the primordia uses his voice to warp and change matter to his will. Once per round as a free action while using this song, the primordia can choose a single non-magical object he can perceive. The object is transformed into a different kind of object of the primordia’s choice for as long as he maintains this performance. The object must be the same type of object (such as a weapon or set of armor), but can be a different category of object (such as making a greatsword a dagger, or chain mail into full plate).
If the target is an attended non-magical object, or a magical object, they can attempt a Will saving throw at the start of their turn to return the object to its original form until the start of their next turn. The transmutation ends when the song does. This is a transmutation (polymorph) effect.
Master of Creation (Ex)
At 7th level, the primordia gains an item creation feat of his choice as a bonus feat, or an Artifice sphere talent as a bonus skill talent.
This replaces lore master.
| Spheres of Guile by Drop Dead Studios | ||||
|---|---|---|---|---|
| Using Spheres of Guile | ||||
| Classes | ||||
| Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
| Genius | Mastermind | Professional | ||
| Spheres | ||||
| Artifice | Bluster | Body Control | Communication | Faction |
| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
| Get Spheres of Guile | ||||









