The following are new feats that can be selected by Primordial Dancers.
Breakneck Medicine
In an ideal situation, doctors can take their time, but given your background and the immediate needs of your fellows, rushing right into it can save lives.
Prerequisite: Dances class feature, know the cantering of the medicine man dance, Wis 12, primordial dancer level 6th
Benefit: You may activate the knit sinew active ability of the cantering of the medicine man dance twice per day as a free action. You cannot activate the aforementioned ability more than once in a single round.
Caterwauling Dance-Magic
Your magic becomes much like your dancing, absolutely confusing.
Prerequisite: Dances class feature, know the canterwauling dance,Wis 12
Benefit: You learn the lesser confusion spell as a 1st-level primordial dancer spell. This does not count toward the number of spells you can know of a particular level, nor can this spell be exchanged for a new spell.
Dance Focus
A particular style of dance appeals to you. As a result, your performances are particularly difficult to resist.
Prerequisite: Dances class feature
Benefit: Choose a subtype of dance. Add +1 to the Difficulty Class for all saving throws against dances from the subtype you select.
Special: You can gain Dance Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new subtype of dances.
Dance Focus, Greater
You take your familiarity with a particular dance to an unhealthy level.
Prerequisite: Dance Focus
Benefit: Add +1 to the Difficulty Class for all saving throws against dance abilities from the subtype you select. This bonus stacks with the bonus from Dance Focus.
Special: You can gain Greater Dance Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new subtype to which you already have applied the Dance Focus feat.
Donor of Whiffles
The wind helps others when you direct it.
Prerequisite: Dances class feature, know the salute the sky dance,Wis 12, primordial dancer level 6th
Benefit: Your guided whiffles active ability can now target willing creatures within 5 feet of you.
Normal: Guided whiffles only targets yourself.
Extra Dancing
You are adept at performing a particular dance for prolonged periods of time.
Prerequisite: Dances class feature
Benefit: Choose a dancer dance that you know. The daily duration of the chosen dance increases by +4 rounds.
Special: You can gain Extra Dancing multiple times. Each time, choose another dance that you know.
Extra Lamentation
You know how to rub salt into wounds.
Prerequisite: Dances class feature, know the explorer's lament dance,Wis 12
Benefit: The size of your saline pool increases by +4 points.
Gemhide
Your very skin shines in the noonday sun.
Prerequisite: Dances class feature, know the treasures of the deep earth dance, Wis 12, primordial dancer level 6th
Benefit: Whenever you reflect a ray with the reflect ray active ability, the original attacker takes a -4 penalty to AC against that ray.
Iceberg Pilot
You've learned how to drive an iceberg without dancing. Congratulations.
Prerequisite: Dances class feature, know the floeing step dance, ability to cast 2nd-level spells, Wis 12
Benefit: Whenever you stop performing the floeing step dance, if you created an iceberg with the ice floe active ability during your performance, you may expend a 2nd-level spell as a free action. If you do, you retain the ability to pilot your iceberg for the full duration of its existence.
Normal: You lose the ability to pilot your iceberg the moment you stop dancing.
Infinity Retained
While the infinite reaches of the star-speckled night sky contain the answers to many mysteries, most primordial dancers simply forget what they were told the instant they stop dancing. Though you're not much better, you do remember some things.
Prerequisite: Dances class feature, know the behold the infinite dance,Wis 12
Benefit: Whenever you cease performing the behold the infinite dance, choose any number of spell-like abilities gained through the use of that dance's active abilities whose spell levels add up to 3 or less. Treat 0th-level spells as though their spell level were 1/2 for the purpose of this feat. You retain the ability to cast these spells even though you are no longer performing. If you once again begin performing the behold the infinite dance, gain some new spell-like abilities, and then cease to perform again, you must choose your spells to retain from the full list of spells gained in this manner, including those retained from a previous performance.
Whenever you replenish the daily duration of the behold the infinite dance, all spell-like abilities retained by Infinity Retained are lost.
Overflowing Vitality
You're a wellspring of life and death.
Prerequisite: Dances class feature, know the life and death dance,Wis 12
Benefit: The size of your duality pool increases by +2 points.
Sputtering Fury
Your rage continues after the show is over.
Prerequisite: Dances class feature, know the earthen fury dance,Wis 12
Benefit: Your melting landscape active ability persists for 1 round after you cease to perform.
Telephoned Tango
You know how to keep a dance going even when separated from your partner.
Prerequisite: Dances class feature, know at least two tango dances
Benefit: Tango abilities interact with your chosen ally out to a range of 45 feet. This affects both abilities that grant a passive bonus, as well as abilities that can only be used if your chosen ally is within range (30 feet before being modified by Telephoned Tango).
Normal: Tango abilities interact with your chosen ally out to a range of 30 feet.