Protector Creature (CR +1)

There is always a Chosen One, be it the Messiah, or a Demon, but destiny always seeks to protect this chosen one from the vicious hands of chaos. By doing so, by choosing someone, fate creates protector creatures to guard these chosen few. From a vast need to protect one singular individual who is more important than the lives of those around them, these creatures have many and varied origins. Be they long-held traditional guardsmen, a singular individual anointed by the chosen one, or a collection of women bound by divine ceremonies into the chosen ones service. These are the protector creatures. A protector creature resembles a normal specimen of its kind, but it has an unmistakably dress, badge, uniform or emblem that sets it apart from those of its kin.

Creating a Protector Creature

“Protector creature” is an acquired or inherited template that can be added to any creature. A protector creature uses all the base creature’s statistics and special abilities, except as noted here.

CR: +1

Armor Class: the base creature gains a +2 insight bonus to AC.

Defenses/Qualities: A protector creature gains DR X/- where X is equal to half the base creatures hit dices, is immune to compulsion and charm effects, and gains resistance 5 to all energy types (this increases to 10 at 10 HD and 20 at 15 HD). The base creature loses all weakness and vulnerabilities as well. If the creature is undead or a construct it ignores all commands given to harm or allow harm to befall its protectee.

Special Abilities: A protector gains the following special abilities.

Change Shape (Su): A protector creature can take the form of its protectee 1/day as if using polymorph.

Detect Poison (Sp): A protector gains detect poison as a constant spell-like ability with a caster level equal to its HD.

Harm’s Way (Ex): Once per round, as an immediate action, if the protector creature is in a square adjacent to its protectee and the protectee is subject to an attack, including an area effect, the protector creature can subject itself to the attack in the protectee’s stead and the protectee takes no damage. Resolve potential attacks against the protector creature normally, including to hit rolls and saving throws.

Discern Protectee (Sp): A protector creature always knows the direction where his protectee is located, as long as they are on the same plane. The effective caster level of this ability is equal to the base creature’s HD.

Secret Keeper (Ex): A protector creature’s mind is immune to all attempts to learn information about its protectee. Even speak with dead will not reveal any information.

Create Distraction (Su): 1/day, as a standard action, a protector creature is able to create a major illusion (an explosion, an attractive companion, an insulting image, etc.) and a mislead spell that serves to distract its opponents and allow its protectee to escape. The mislead spell only effects its protectee, and not the protector creature.

Protectee: a protector creature gains a number of benefits while protecting a specific individual or individual holding a special title or office. This individual is chosen by the GM, if this creature dies the protector loses all benefits of this template, unless the office or title is transferred to another creature.

Shield of Destiny (Su): An attack that would reduce a protector creature below 0 hp, killing or destroy it, is magically negated unless the protector is using Harm’s Way or performing some other time of heroic sacrifice to defend its protectee (Subject to DM Adjudication).

Abilities: Increase from the base creature as follows: Con +10 (+5 hp per HD, +5 to Fortitude saves, and any of the base creature’s Constitution-based DCs), Wis +4 (+2 to Will saves, +2 to Heal, Perception, Profession, Sense Motive and Survival checks, add +2 to any of the creature’s Wisdom-based DCs)

Skills: The base creature gains Perception and Sense Motive as class skills. It also gains a number of bonus ranks equal to its HD in these two skills.

Organization: Solitary and protectee or troupe (2-12) and protectee

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.