Psionic Path Abilities

In addition to the overmind path itself, the following path abilities can be used by psionic characters who follow any of the following mythic paths, either as their primary path or through the use of the Dual Path feat, the path dabbling path ability, or any similar ability or effect.

Champion Path Abilities

The following abilities are designed for psionic characters following the champion mythic path.

1st-Tier Champion Path Abilities

You can select these path abilities at any tier.

Favored Shot (Su)

You add a competence bonus to all damage rolls with your favored weapon group equal to your mythic tier. Expend one use of mythic power to deal maximum damage on one ranged attack. You must have the favored weapon group class feature to select this ability.

Impossible Shot (Su)

You gain a bonus to all rolls to confirm a critical hit with ranged attacks equal to half your mythic tier (round down, minimum +1). In addition, you can expend one use of mythic power to ignore all range increments and cover on your next ranged attack made that round. You must have a power point pool to select this ability.

6th Tier Champion Path Abilities

You must be at least sixth tier to select these abilities.

Mind Blade StormPsi (Su)

You launch an impossibly dense storm of mind blades. You can expend one use of mythic power to make a single mind blade attack roll and apply the results to every creature in a 30 ft. cone. You must be able to form a mind blade to select this power.


Guardian Path Abilities

The following abilities are designed for psionic characters following the guardian mythic path.

1st Tier Guardian Path Abilities

You can select these path abilities at any tier.

Endless Endurance (Su)

Add half your mythic tier (round down, minimum 1) to your damage reduction gained from your astral suit. In addition, you can expend one use of mythic power to treat all damage you take for one round as nonlethal. You must have the astral suit class feature to select this ability.

Mental Fortress (Ex)

Your mental defenses are unrivaled. When you fail a Will save, you can expend one use of mythic power to reroll the save, adding a bonus equal to your mythic tier. You must have a power point pool to select this ability.

3rd Tier Guardian Path Abilities

You must be at least third tier to select these abilities.

Aegis Cage (Su)

You can form a cage of astral energy to entrap your foes. You can expend one use of mythic power to create a psionic cage to trap a creature with 30-ft. Treat this as a grapple check with a bonus equal to your mythic tier. When using this power, you can substitute Intelligence, Wisdom or Charisma for your Strength score in your CMB and CMD if you choose. You can maintain this cage as long as your opponent remains trapped. You must have a power point pool to select this ability.

Telekinetic Parry (Su)

You can use your telekinetic power to block an incoming attack. As an immediate action, you can expend one use of mythic power to make a parry attempt to protect one creature within 30 feet of you. To resolve this, make an attack roll at your full base attack bonus plus your Charisma modifier. If you exceed the attack roll of your opponent, the attack automatically misses. You must have a power point pool to select this ability.


Marshal Path Abilities

The following abilities are designed for psionic characters following the marshal mythic path.

1st Tier Marshal Path Abilities

You can select these path abilities at any tier.

Collective Marshal (Su)

Your ability to work within a collective gives you additional freedom with your mythic powers. You can use any of your marshal mythic powers on any creature in your collective, regardless of range. You must have the collective class feature to select this ability.

6th Tier Marshal Path Abilities

You must be at least sixth tier to select these abilities.

Mythic Collective (Su)

You can expand your collective to include far more creatures than normal. You can expend one use of mythic power to include every creature within 100 feet as part of your collective. You can choose whether to include any given creature. This ability lasts for a number of minutes equal to your mythic tier. You must have the collective class feature to select this ability.


Trickster Path Abilities

The following abilities are designed for psionic characters following the trickster mythic path.

1st Tier Trickster Path Abilities

You can select these path abilities at any tier.

Mind Fog (Su)

You create a mental fog that makes other creatures more susceptible to your lies. You gain a bonus equal to your tier to all Bluff checks to lie. In addition, you can expend one use of mythic power to gain a bonus equal to your tier on the save DC of a single mind-effecting power or spell you manifest or cast. You must have a power point pool to select this ability.

Reinforced Pattern (Su)

You can expend your psionic focus to add your mythic tier to your altered defense value for one round. You can expend one use of mythic power to have this bonus last for the duration of your altered defense. You must have the altered defense class feature to select this ability.

3rd Tier Trickster Path Abilities

You must be at least third tier to select these abilities.

Project Impossible Location (Su)

You cloud the minds of others, projecting false information to mask your movements. As an immediate action, you can expend a use of mythic power to make an opponent that just attacked you think you’re in the wrong place. When an opponent attacks you, before the results of the attack are announced, you make a 5-ft. step. The attack misses. In addition, your opponent must make a Will save (DC 10 + your mythic tier + your Charisma modifier) to realize you have moved, or it wastes any additional attacks against a perceived double. This effect ends at the end of that opponent’s actions. Using this power prevents you from taking a 5-ft. step on your next turn. You must have a power point pool to select this ability.


Universal Path Abilities

The following abilities are designed for psionic characters following any mythic path.

1st Tier Universal Path Abilities

You can select these path abilities at any tier.

Annihilate Pattern (Ex)

You add your mythic tier to the damage your do with disrupt pattern. In addition, you can expend one use of mythic power to deal maximum damage with a single disrupt pattern attack. You must have the disrupt pattern class feature to select this ability.

Calibrated Customization (Su)

You gain a number of additional customization points equal to your mythic tier. In addition, you can expend one use of mythic power to reset all of your customization points and choose new customizations. You must have the form astral suit class feature to select this ability.

Endbringer’s Touch (Su)

Your devastating touch ability deals 1d6 points of damage per level, instead of 1d6 points of damage plus your class level. In addition, you can expend one use of mythic power to deal maximum damage with one devastating touch attack. You must have the devastating touch class feature to select this ability.

Expanding Collective (Ex)

You add your mythic tier to the number of people you can hold in your collective. In addition, you can expend one use of mythic power to ignore any negative effects from a member dying while in your collective. You must have the collective class feature to select this ability.

Mythic Astral Suit (Su)

You can reinforce your astral suit beyond its normal bounds. You can expend one use of mythic power to add an enhancement bonus to your astral suit equal to your mythic tier. This bonus lasts for a number of rounds equal to your mythic tier. You must have the form astral suit class feature to select this ability.

Mythic Manifesting (Ex)

You can learn a number of mythic powers equal to your tier and can expend mythic power when manifesting them to enhance the results. To select a mythic power, you must have it on your list of powers known.

Every time you gain a new tier, you can select an additional mythic power. You can take this ability up to three times. Each additional time you take it, you can select an additional number of powers equal to your tier and you gain one additional mythic power whenever you gain a tier.

Mythic Mind Blade (Su)

You can greatly enhance the power of your mind blade. You can expend one use of mythic power to double the effective enhancement bonus of your mind blade for a number of rounds equal to your mythic tier. This enhancement bonus can be used to increase the mind blade’s effective bonus above +10. It will always be used to increase the actual enhancement bonus to +5 first, then can be spent on powers until the weapon the weapon reaches an effective enhancement bonus of +10. Any effective bonus above +10 can be allocated to actual enhancement bonus or effective enhancement bonus as desired. For example, a 7th level soulknife would double their effective bonus to +6, which would give them a +5 mind blade with a +1 ability; a 13th level soulknife would double his effective bonus to +12, giving him a +5 mind blade with +5 enhancement bonus worth of special abilities and another +2 which could be allocated to either the actual or effective enhancement bonus. The actual enhancement bonus of the mind blade cannot exceed +10. You must have the form mind blade class feature to select this ability.

Unfettered Devastation (Su)

You can use your devastating touch attack on any creature, regardless if they are living or not. In addition, you can expend one use of mythic power to remove any and all immunity to fear for one round against a single creature. You must have the devastating touch class feature to select this ability.

3rd Tier Universal Path Abilities

You must be at least third tier to select these abilities.

Mythic Elocation (Su)

Your mythic power grants you the ability to break the bonds of gravity for brief stretches. You can expend one use of your mythic power to gain the scorn earth ability as an elocator. This ability lasts a number of minutes equal to your mythic tier. You must have a power point pool to select this ability.

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