Psychotrope Guide (Alchemist Archetype)
The City of 7 Seraphs
Batch Infusions: Psychotrope guides gain the infusion discovery automatically and can produce a number of duplicate extracts each day equal to his level + their Intelligence modifier. Each duplicate extract is produced just like any other extract but must be a duplicate of a currently prepared and unused extract.

This ability replaces bomb.

Shoulder to Cry On (Ex): At 2nd level, a psychotrope guide can spend an hour in conversation with a creature to attempt a Heal or Profession (bartender) check to treat one corruption, disease, insanity, madness, or confusion effect. Any bonuses that apply to Craft (alchemy) checks apply to this check if the psychotrope guide has access to an alchemist's lab to concoct an alchemical treatment for the subject. The DC is equal to the affliction's save DC. If successful, the subject gets a +4 bonus on its next saving throw against that affliction.

This ability replaces poison use.

Aromatic Infusions (Ex): At 6th level, a psychotrope guide can transform three identical infusions into an aromatic infusion, which produces a cloud in a 5-foot radius when the vial is opened or thrown as a splash weapon. This cloud doesn't impair vision and grants the infusion's effect to any living creature that doesn't hold its breath in the area. A creature that holds its breath still has a 50% chance of being exposed. An exposed creature can negate the effect of an inhaled infusion with a successful Fortitude saving throw.

This ability replaces swift poisoning.

City of 7 Seraphs by Lost Spheres Publishing
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