Pudding, Dun (CR 9/MR 3)

Mythic Dun Pudding (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary (variant black pudding), Tome of Horrors Complete (variant dun pudding)
N Huge ooze (mythic)
Init –5; Senses blindsight 30 ft., tremorsense 60 ft.; Perception –5


AC 6, touch 3, flat-footed 6 (–5 Dex, +3 natural, –2 size)
hp 119 (10d8+74)
Fort +8, Ref –2, Will –2
Defensive Abilities split (piercing and slashing, 10 hp); DR 5/epic; Immune ooze traits


Speed 20 ft., burrow 20 ft.
Melee slam +9 (2d6+6 plus 2d6 acid and grab) or 2 slams +9/+9 (2d6+4 plus 2d6 acid and grab)
Space 15 ft.; Reach 10 ft. (5 ft. with amorphous attacks)
Special Attacks amorphous attacksMA, constrict (2d6+6 plus 2d6 acid), corrosion, grinding gritMA, mythic power (5/day, surge 1d6+1)


Str 19, Dex 1, Con 21, Int —, Wis 1, Cha 1
Base Atk +7; CMB +13 (+17 grapple); CMD 18 (28 vs. bull rush, drag, and reposition; can’t be tripped)
Feats Extra Mythic PowerMF, Potent SurgeMF
SQ camouflage, sandcatcher, undermineMA


Environment temperate or warm deserts
Organization solitary
Treasure none

Special Abilities

Acid (Ex) A dun pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a dun pudding’s acid, its clothing and armor take the same amount of damage from the acid. A DC 20 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a dun pudding takes 2d6 acid damage unless the weapon’s wielder succeeds on a DC 20 Reflex save. If a dun pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 19 points of acid damage (no save) to the object. The save DCs are Constitution-based.

Amorphous Attacks (Ex) A mythic dun pudding can deform and extrude its amorphous substance in a variety of ways when attacking. By decreasing its reach to 5 feet it can make two slam attacks per round rather than one. Finally, a mythic dun pudding is not considered grappled when it is grappling an opponent (including creatures pinned by its engulf ability).

Camouflage (Ex) Since a dun pudding looks like a mound of sand and dust when at rest, a DC 20 Perception check is required to notice it before it attacks. Creatures with ranks in Survival or Knowledge (nature) can use one of those skills instead of Perception to notice the dun pudding. Dwarves can use stonecunning to notice a dun pudding. Any creature that fails to notice a mythic dun pudding and walks into it automatically suffers damage as if struck by the pudding’s slam attack and is immediately subject to a grab attempt by the pudding.

Corrosion (Ex) An opponent that is being constricted or engulfed by a mythic dun pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.

Grinding Grit (Ex) A mythic dun pudding’s gelid form is infused with coarse particulates that wear away at their targets. Each time an object fails its Reflex save against the dun pudding’s acid, the target object permanently loses 1 point of hardness. This loss of hardness can be repaired with make whole, with each point of hardness repaired consuming 10 hit points that would normally be applied to the item’s hit points. An item reduced to 0 hardness is destroyed unless it is constructed of a material that normally has 0 hardness.

This grinding grit has a similar effect on natural armor. Each time a dun pudding damages a creature with natural armor with its slam, constrict, or engulf attack, that creature loses 1 point of its natural armor bonus (DC 20 Fortitude negates), to a minimum of 0. Lost points of natural armor heal naturally at a rate of 1 point per day. They can also be restored by magical healing, with each point of lost natural armor bonus restored consuming 10 hit points of healing. A regenerate spell restores all lost points of natural armor bonus immediately. Natural armor bonuses gained through magic, including polymorph effects, are affected by this ability as described above. Enhancement bonuses to natural armor, such as those gained from a barkskin spell or amulet of natural armor, are affected similarly, but when the enhancement bonus is reduced to zero the effect is either dispelled (if a temporary effect) or suppressed for 24 hours (if a permanent effect, such as a magic item). An enhancement bonus to natural armor is affected before an actual natural armor bonus to Armor Class if a creature has both.

Sandcatcher (Ex) A mythic dun pudding has blindsight 30 feet and tremorsense 30 feet rather than blindsense 60 feet, and it gains a burrow speed of 20 feet in place of a climb speed.

Undermine (Ex) A dun pudding often rests underneath an upper layer of sand, burrowing underneath prey and then agitating and undermining the sand below their feet. If within 10 feet of the surface, a dun pudding can duplicate the effect of a shifting sandAPG spell (Reflex DC 20) at will. Creatures falling prone within the shifting sand take a -2 penalty to their Reflex save to avoid the dun pudding’s engulf attack.

In addition, a dun pudding can maintain this effect while burrowing deeper underground, creating a sloping sand pit (Climb DC 25) 10 feet deep and 10 feet wide as a full-round action, increasing by 10 feet in depth and width per round thereafter, to a maximum of 50 feet. Creatures within the pit are still subject to the effects of the shifting sand, and climbing creatures knocked prone by failing their Reflex save slide back down to the bottom of the pit.

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