Purple Worm (CR 16/MR 6)

This enormous worm is covered with dark purple plates of chitinous armor. Its giant, tooth-filled mouth yawns like the mouth of a cave.

Giant Mythic Purple Worm )CR 16/MR 6)
XP 76,800
Pathfinder Roleplaying Game Bestiary
N Colossal magical beast (mythic)
Init –3; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +17


AC 30, touch -1, flat-footed 30 (–3 Dex, +31 natural, –8 size)
hp 308 (16d10+220)
Fort +20, Ref +7, Will +4
Defensive Abilities mindless instinctMA, rubbery fleshMA, DR 10/epic


Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +25 (8d6+16/19–20 plus grab), sting +24 (4d6+16 plus poison)
Space 30 ft.; Reach 20 ft.
Special Attacks crawling crushMA, fast swallowMA, mythic power (6/day, surge +1d8), poison (DC 31), swallow whole (8d6+24 bludgeoning damage damage, AC 25, 30 hp), trampleMA (4d8+24, DC 34) , tunnel wormMA, virulent venomMA


Str 43, Dex 4, Con 31, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +40 (+42 bull rush, +44 grapple); CMD 47 (49 vs. bull rush, can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Inescapable GraspMF, Power AttackMF, Staggering Critical, Vital StrikeMF, Weapon Focus (bite)
Skills Climb +20, Perception +17, Swim +24


Environment any underground
Organization solitary
Treasure incidental

Special Abilities

Crawling Crush (Ex) When a mythic purple worm tramples smaller creatures, it can crush and pin Large or smaller creatures that share its space when its movement ends. It can crush as many creatures as fit in its space, pinning them (DC 28 Reflex negates). Pinned creatures take 4d6+24 points of bludgeoning damage at the end of their turn each round that they do not escape. The worm must make a combat maneuver check each round to maintain the grapple, applying the result of its check against the CMD of all creatures it has pinned. A mythic purple worm still threatens with its sting even while maintaining this pin. The save DC is Constitution-based.

Mindless Instinct (Ex) A mythic purple worm is immune to mind-affecting effects.

Poison (Ex) Sting-injury; save Fort DC 31; frequency 1/round for 9 rounds; effect 1d4 Str; cure 3 consecutive saves.

Rubbery Flesh (Ex) Any bludgeoning or piercing damage taken by a mythic purple worm is halved, and it has a 50% chance to negate a critical hit with a bludgeoning or piercing weapon, resolving that attack instead as a normal hit.

Tunnel Worm (Ex) When burrowing, a mythic purple worm can take a move action and a standard action at any point during its movement. It cannot use that standard action to take another move action. If it uses that standard action to perform an Awesome Blow, it can pull a creature along with it during its movement after it attacks, rather than pushing the target away from it. If the mythic purple worm pulls a creature 5 or more feet below ground level, the character is treated as if in the slide zone of a cave-in, as described in Chapter 13 of the Pathfinder Roleplaying Game Core Rulebook, taking 3d6 points of bludgeoning damage and becoming buried (DC 15 Reflex negates).

Virulent Venom (Ex) A mythic purple worm adds one-half its mythic rank to the DC and duration of its poison. In addition, if it stings a living creature that is immune to poison or has a saving throw bonus that applies specifically to poison, it can expend one use of its mythic power as a free action to bypass that immunity and negate that bonus until the end of its next turn.

Mythic Purple Worm

Without the giant simple template, a mythic purple worm’s stats are as follows: CR 15/MR 6; XP 51,200; Size Gargantuan; Init -2; AC 32, touch 4, flat-footed 32; hp 276; Fort +18, Ref +8; Melee bite +27 (4d8+14/19–20 plus grab), sting +26 (2d8+14 plus poison); Space 20 ft., Reach 15 ft.; Special Attacks poison (DC 29), swallow whole (4d8+21 bludgeoning damage, AC 24, 27 hp), trampleMA (4d6+21, DC 32); Str 39, Dex 6, Con 27; CMB +34 (+36 bull rush, +38 grapple); CMD 42 (44 vs. bull rush); Skills Climb +16, Swim +20.

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