Qlippoth, Cythnigot (CR 3/MR 1)

This six-legged horror has a spider’s face and a fibrous stalk growing out of its back—a stalk ending in a snapping mouth.

Mythic Cythnigot (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary 2
CE Tiny outsider (chaotic, evil, extraplanar, mythic, qlippoth)
Init +1; Senses darkvision 60 ft., detect law, detect magic; Perception +5

Defense

AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 26 (3d10+10)
Fort +1, Ref +6, Will +2
Defensive Abilities DR 5/cold iron or lawful; Immune cold, mind-affecting effects, poison; Resist acid 10, electricity 10, fire 10

Offense

Speed 40 ft., fly 60 ft. (good)
Melee bite +6 (1d6+1 plus 1d3 bleedMA and entrapping sporesMA)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks horrific appearance (10 feet, DC 9), mythic power (3/day, surge +1d6)

Spell-Like Abilities (CL 6th, concentration +4)
Constant—detect law, detect magic, fly
1/day—soften earth and stone, warp wood
1/week—commune (six questions)

Statistics

Str 12, Dex 12, Con 11, Int 11, Wis 8, Cha 7
Base Atk +3; CMB +2; CMD 13 (21 vs. trip)
Feats Extra Mythic PowerMF, Lightning Reflexes, Weapon Finesse
Skills Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5, Stealth +15
Languages Abyssal; telepathy (touch)

Ecology

Environment any (Abyss)
Organization solitary or bloom (1 mythic cythnigot and 2–12 cythnigots)
Treasure standard

Special Abilities

Entrapping Spores (Su) Any creature bitten by a mythic cythnigot must make a DC 13 Fortitude save or become infested by the creature’s otherworldly spores. These spores cause twitching spikes and hideous pallid growths of hair-like fibers to erupt from the bite wound and to writhe and wrap around the target’s limbs. A creature suffering from these spores is entangled, and can attempt a new DC 13 Fortitude save each round thereafter as a standard action to rip the tendrils free and escape the entangled condition. If a target is already entangled by entrapping spores, or if the mythic cythnigot expends one use of its mythic power as a swift action, the victim is entrapped (DC 13, d4+1 rounds, hardness 0, hp 5) instead of entangled. A target made helpless by this ability is conscious but can take no physical actions (except attempting to break free) until the fibers are removed. The target can use spells with only verbal components or spell-like abilities if it can succeed at a DC 20 concentration check. An entangled creature can attempt a DC 13 Strength check as a full-round action to break free; the DC is 18 for a helpless creature. Destroying the entrapping material frees the creature. Plant creatures take a –4 penalty on saves against this effect. This is a disease effect. The save DC is Constitution-based and includes a +2 racial bonus.

Horrific Appearance (Su) Creatures that succumb to a cythnigot’s horrific appearance become sickened for 1 round—a cythnigot’s horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular cythnigot’s horrific appearance, that creature is immune to the horrific appearance of all cythnigots for 24 hours. A spellcaster that has a cythnigot as a familiar is immune to the horrific appearance of all cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth’s horrific appearance.

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