Qlippoth, Shoggti (CR 9/MR 3)

Qlippoth, Mythic Shoggti (CR 9/ MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary 2
CE Large outsider (chaotic, evil, extraplanar, mythic, qlippoth)
Init +10MF; Senses darkvision 60 ft.; Perception +18


AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 110 (7d10+72)
Fort +11, Ref +5, Will +9
Defensive Abilities uncanny dodge; DR 10/epic and cold iron or lawful; Immune cold, mind-affecting effects, poison; Resist acid 10, electricity 10, fire 10


Speed 30 ft.
Melee bite +12 (1d8+6), 4 tentacles +8 (1d4+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks braincloudMA, constrict (1d4+6), horrific appearance (DC 16), mind wrackMA (DC 16), mental subjugationMA (DC 18), murderous fascinationMA (DC 16)

Spell-Like Abilities (CL 7th; concentration +10)
At will—command (DC 14)
3/day—charm person (DC 14), protection from law
1/day—charm monster (DC 17), dimension door


Str 22, Dex 16, Con 23, Int 12, Wis 19, Cha 17
Base Atk +7; CMB +14 (+18 grapple); CMD 27 (31 vs. trip)
Feats Combat ReflexesMF, Improved InitiativeMF, Skill Focus (Use Magic Device), Weapon Focus (tentacles)
Skills Escape Artist +13, Intimidate +17, Knowledge (planes) +11, Perception +18, Sense Motive +14, Stealth +9, Use Magic Device +20; Racial Modifiers +4 Intimidate, +4 Perception, +4 Use Magic Device
Languages Abyssal; telepathy 100 ft.


Environment any (Abyss)
Organization solitary or slaver band (1 mythic shoggti, 2–12 non–mythic shoggti, and 6–12 slaves of various races)
Treasure standard

Special Abilities

Braincloud (Su) Once per round, in place of a melee attack with a tentacle, a shoggti can make a melee touch attack with the pincer on the end of that tentacle. If it hits, the target takes 1d4 points of Wisdom damage. Shoggti use this ability to mentally debilitate their victims so they can more easily use their charm spell-like abilities against them. A mythic shoggti can expend one use of mythic power as part of a full attack action to use this ability with each of its four tentacle attacks in the same round.

Horrific Appearance (Su) Creatures that succumb to a shoggti’s horrific appearance become fascinated by the creature’s hypnotically wriggling tentacles and the strange, shimmering colors in its eyes. This effect persists for 1d6 rounds (but can be ended by the normal methods of defeating the fascinated condition).

Mind Wrack (Su) When a creature takes Wisdom damage from a mythic shoggti’s braincloud attack, it must succeed on a DC 16 Will save or be stunned for 1 round. This is a mind-affecting effect and the save DC is Charisma-based.

Mental Subjugation (Su) When a mythic shoggti stuns a creature with its mind wrack attack, it can expend one use of mythic power as a swift action to attempt to enslave the stunned creature. The stunned creature must succeed at a DC 18 Will save or suffer a domination effect identical to the dominate monster spell. This is a mind-affecting compulsion effect. The save DC is Charisma-based and includes a +2 racial bonus.

Murderous Fascination (Su) When a victim of a mythic shoggti’s horrific appearance ability is shaken free of the fascination effect by an ally, the victim must succeed on a DC 16 Will save or attack the ally that freed them from the fascination effect with a melee weapon or natural attack for the next 1d3 rounds. Additionally, a mythic shoggti can expend one use of mythic power as a free action to force the victim to make two Will saves against this effect and take the lower result. This is a mind-effecting compulsion effect and the save DC is Charisma-based.

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