A screeching cawing whirlwind of buffeting wings, clawing talons and pecking beaks.
Mythic Murder of Crows (CR 4/MR 1)
XP 1,200
Pathfinder Adventure Path #33: The Varnhold Vanishing
N Tiny animal (mythic, swarm)
Init +6; Senses low-light vision, scent; Perception +11
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 35 (6d8+8)
Fort +5, Ref +9, Will +4
Defensive Abilities disperseMA, half damage from slashing and piercing weapons; DR 5/epic; Immune swarm traits
Offense
Speed 5 ft., fly 40 ft. (average)
Melee swarm (2d6 plus eye rake)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13), expandMA, mythic power (1/day, surge +1d6)
Statistics
Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Base Atk +4; CMB —; CMD —
Feats Improved Initiative, Lightning ReflexesMF, Skill Focus (Perception)
Skills Fly +12, Perception +11, Stealth +0
Ecology
Environment temperate forests
Organization solitary, pack (2–4), or murder (5–10)
Treasure none
Special Abilities
Disperse (Ex) A mythic murder of crows may expend one use of mythic power as an immediate action to disperse any time it takes damage. The murder of crows takes half the damage it would have taken (rounded down) and cannot take any actions or damage until it reforms. The mythic murder of crows remains dispersed until its next turn at which time it reforms in the same location as a move action. While the murder of crows is dispersed, the individual birds fly around the area, invariably avoiding any interaction with foes.
Expand (Ex) As a move action, a mythic murder of crows may expend one use of mythic power to expand to a 20 ft. square. The mythic murder of crows provokes attacks of opportunity as usual when it enters a creature’s space. The mythic murder of crows may contract to its original size as a move action. While expanded, the mythic murder of crows loses the distraction ability.
Eye-Rake (Ex) Any living creature damaged by a murder of crows must succeed on a DC 13 Reflex save or be blinded as the swarm scratches and tears at the victim’s eyes. The blindness lasts for 1d4 days or until healed with remove blindness. The save DC is Constitution-based.








