Ultimate Spheres of Power
$29.99
Mysterious Stranger (Ex)
At 2nd level, a reincarnated master adds half his reincarnated master level (minimum 1) to the DC of Sense Motive, Diplomacy, and Knowledge checks to learn about him.
This replaces the bonus feat gained at 2nd level.
Resist Death’s Touch
At 4th level, the reincarnated master gains a +4 bonus to saving throws against death effects, energy drain, and necromancy effects, and to stabilization checks when dying.
This replaces the bonus feat gained at 4th level.
Many Lives (Ex)
At 6th level, if the reincarnated master is killed, he automatically reincarnates as the spell 1 day later. The reincarnated master appears in a safe location within 1 mile of his previous body. For one week, the reincarnated master always knows the direction and distance to his old body.
If he is killed during these 7 days, he remains dead and does not reincarnate. The many lives ability does not function if the reincarnated master is slain by a death effect. Any attempt to bring the reincarnated master back from the dead always results in his being reincarnated.
This replaces the bonus feat gained at 6th level.
Cheat Death (Ex)
At 8th level, once per day, the reincarnated master may reroll a save against a death effect, energy drain, or necromancy effect before the result of the roll is revealed, or reroll a failed stabilization check while dying. He must take the result of the second roll, even if it is worse.
This replaces the bonus feat gained at 8th level.
Tongue of the Sun and Moon (Ex)
At 14th level, the reincarnated master can speak with any living creature.
This replaces the bonus feat gained at 14th level.
Specializations
A reincarnated master may still gain up to two specialization points worth of incanter specializations. One specialization point replaces the bonus feats gained at 1st, 10th, and 20th level. A second specialization point replaces the bonus feats gained at 12th, 16th, and 18th levels.
Spheres of Power: Expanded Options
$4.99
(Note: This archetype is a repurposing of the ‘reincarnated druid’ from the Pathfinder Roleplaying Game Ultimate Magic book. As the Incanter class is designed to integrate many parts of other classes, this is designed to serve as an example for how different archetypes from other classes may be applied to the incanter.)
Mysterious Stranger (Ex): At 2nd level, a reincarnated master adds half his incanter level (minimum: 1) to the DC of Sense Motive, Diplomacy, and Knowledge checks to learn about him.
This replaces the bonus feat gained at 2nd level.
Resist Death’s Touch: At 4th level, the reincarnated master gains a +4 bonus to saving throws against death effects, energy drain, and necromancy effects, and to stabilization checks when dying.
This replaces the bonus feat gained at 4th level.
Many Lives (Ex): At 6th level, if the reincarnated master is killed, he automatically reincarnates as the spell 1 day later. The reincarnated master appears in a safe location within 1 mile of his previous body. For one week, the reincarnated master always knows the direction and distance to his old body.
If he is killed during these 7 days, he remains dead and does not reincarnate. The many lives ability does not function if the reincarnated master is slain by a death effect. Any attempt to bring the reincarnated master back from the dead always results in his being reincarnated.
This replaces the bonus feat gained at 6th level.
Cheat Death (Ex): At 8th level, once per day, the reincarnated master may reroll a save against a death effect, energy drain, or necromancy effect before the result of the roll is revealed, or reroll a failed stabilization check while dying. He must take the result of the second roll, even if it is worse.
This replaces the bonus feat gained at 8th level.
Tongue of the Sun and Moon (Ex): At 14th level, the reincarnated master can speak with any living creature.
This replaces the bonus feat gained at 14th level.
Specializations: A reincarnated master may still gain up to two specialization points worth of incanter specializations. One specialization point replaces the bonus feats gained at 1st, 10th, and 20th level. A second specialization point replaces the bonus feats gained at 12th, 16th, and 18th levels.