Remorhaz (CR 9/MR 3)

An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.

Giant Mythic Remorhaz (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary
N Gargantuan magical beast (mythic)
Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +12

Defense

AC 23, touch 6, flat-footed 23 (+17 natural, –4 size)
hp 142 (9d10+93)
Fort +13, Ref +6, Will +4
Defensive Abilities DR 5/epic; Immune cold, fire

Offense

Speed 30 ft., burrow 20 ft.
Melee bite +14 (3d8+13 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks fast swallowMA, feral savagery (full attack)MA, furnace flareMA, mythic power (3/day, surge +1d6), swallow whole (2d8+9 plus 8d6 fire damage, AC 18, 14 hp), tunnel wormMA

Statistics

Str 28, Dex 11, Con 25, Int 5, Wis 12, Cha 10
Base Atk +9; CMB +22 (+24 bull rush, +26 grapple); CMD 32 (34 vs. bull rush, can’t be tripped)
Feats Awesome Blow, CleaveMF, Great Cleave, Improved Bull Rush, Power AttackMF
Skills Climb +13, Perception +12
Languages Giant (can’t speak)

Ecology

Environment cold deserts and glaciers
Organization solitary
Treasure none

Special Abilities

Furnace Flare (Su) When a mythic remorhaz confirms a critical hit, its internal heat flares in intensity, dealing 8d10 points of damage until the beginning of its next turn. In addition, a mythic remorhaz can expend one use of its mythic power to as a move action to increase the intensity of its heat for 3 rounds, allowing it to bypass fire resistance or immunity.

Heat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 22 Fortitude save to avoid taking damage. The save DC is Constitution-based.

Tunnel Worm (Ex) When burrowing, a mythic remorhaz can take a move action and a standard action at any point during its movement. It cannot use that standard action to take another move action. If it uses that standard action to perform an Awesome Blow, it can pull a creature along with it during its movement after it attacks, rather than pushing the target away from it. If the mythic remorhaz pulls a creature 5 or more feet below ground level, the character is treated as if in the slide zone of a cave-in, as described in Chapter 13 of the Pathfinder Roleplaying Game Core Rulebook, taking 3d6 points of bludgeoning damage and becoming buried (DC 15 Reflex negates).


Mythic Remorhaz

Without the giant simple template, a mythic remorhaz’s stats are as follows: CR 8/MR 3; XP 4,800; Size Huge; Init +1; AC 26, touch 9, flat-footed 25; hp 124; Fort +11, Ref +7; Melee bite +14 (3d6+10 plus grab); Space 15 ft., Reach 15 ft.; Special Attacks heat (DC 20); Str 24, Dex 13, Con 21; CMB +18 (+20 bull rush, +22 grapple); CMD 29 (31 vs. bull rush); Skills Climb +12.

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