Resizer

Weapon and Armor Proficiencies: The resizer does not gain proficiency in medium armor.

Size Focus (Su): At 1st level, a resizer may change his size as per the Size Change talent of the Alteration sphere as a move action, treating his class level as his caster level for the magnitude of the effect. This change lasts for 2 rounds plus 1 round per class level or until dismissed as a free action. This is a polymorph effect, but a resizer may choose to reduce the number of traits he gains from shapeshift by one to retain use of this ability without interfering with the shapeshift.

This ability replaces the magic talent gained at 1st level.

Agile Strength: At 2nd level, a resizer ignores penalties to ability scores when changing size.

This replaces the mystic combat gained at 2nd level but counts as possessing the mystic combat class feature.

Quick Change: At 3rd level, a resizer may spend a spell point to use his size focus ability as a swift action.

This replaces stalwart.

Enduring Change: At 7th level, the duration of size focus becomes permanent until the resizer changes size with size focus again.

This replaces marked.

Rapid Shifting: At 11th level, the resizer may use size focus as a swift action without paying a spell point. Additionally, he may spend a spell point to use size focus as an immediate action.

This replaces mystic defense.

Tiny and Titanic: At 15th level, when using his size focus ability, a resizer may spend a spell point to increase or decrease his size by one additional step. This size additional step may allow a resizer to reach Gargantuan or Fine size with ability scores as the Size Mastery advanced talent. If the Size Mastery advanced talent is permitted, you may spend two spell points to increase the maximum size you may obtain to Colossal.

This replaces draw power.

Resizer Mystic Combats: The following mystic combats are available exclusively to the resizer:

Titan’s Grip: By quickly shifting size, stature becomes of little concern, allowing you to quickly grasp your target at any size. You gain the grab ability with your unarmed strikes against targets that are no larger than the largest size you can assume with the size focus ability. You do not take any penalty to your CMB for having a size smaller than medium when grappling.

Foe-wielder: As a free action you may make a grapple check against a creature you are grappling that is at least one size smaller than you. This grapple check does not apply the effects of construct or similar abilities triggered by a successful grapple check. If successful, you may wield this foe as a weapon until the start of your next turn or until the grapple is broken, whichever comes first. A Medium creature deals 1d6 bludgeoning damage, adjusted for the creature’s size (1d4 for a Small creature, 1d8 for Large, etc.). Both the target and the wielded foe take any damage inflicted by the attacks. You do not take non-proficiency penalties with these attacks and the wielded creature counts as a one-handed melee weapon.

You may move freely while wielding a creature, though your speed is reduced by half unless the creature is at least two sizes smaller than you. The wielded creature shares your space for the duration of the movement and may be placed in any non-hazardous adjacent square once the movement is complete. If no non-hazardous squares exist, the wielded creature may choose which square to occupy.

You may make ranged attacks with a wielded foe, treating them as a thrown weapon with a range increment of 10 ft. Thrown creatures land prone in the nearest square adjacent to the target after dealing damage. If the squares they pass through or in which they would land are inherently dangerous (due to a fall, lava, ongoing spell effect, or other cause), the thrown creature may make a Reflex save with a DC equal to 10 + 1/2 BAB + Strength modifier to instead land in the nearest safe square. This may prevent the throw from hitting, such as if attempting to throw a creature through an energy wall to strike a target on the other side.


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