Resizer
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Ultimate Spheres of Power
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Weapon and Armor Proficiencies

The resizer does not gain proficiency in medium armor.

Size Focus (Su)

At 1st level, a resizer may change her size as per the Size Change talent of the Alteration sphere as a move action, treating her class level as her caster level for the magnitude of the effect. This change lasts for 2 rounds plus 1 round per class level or until dismissed as a free action. This is a polymorph effect, but a resizer may choose to reduce the number of traits she gains from shapeshift by one to retain use of this ability without interfering with the shapeshift.

This ability replaces the magic talent gained at 1st level.

Agile Strength

At 2nd level, a resizer ignores penalties to ability scores when changing size.

This replaces the mystic combat gained at 2nd level but counts as possessing the mystic combat class feature.

Quick Change

At 3rd level, a resizer may spend a spell point to use her size focus ability as a swift action.

This replaces stalwart.

Enduring Change

At 7th level, the duration of size focus becomes permanent until the resizer changes size with size focus again.

This replaces marked.

Rapid Shifting

At 11th level, the resizer may use size focus as a swift action without paying a spell point. Additionally, she may spend a spell point to use size focus as an immediate action.

This replaces mystic defense.

Tiny and Titanic

At 15th level, when using her size focus ability, a resizer may spend a spell point to increase or decrease her size by one additional step. This size additional step may allow a resizer to reach Gargantuan or Fine size with ability scores as the Size Mastery advanced talent. If the Size Mastery advanced talent is permitted, she may spend two spell points to increase the maximum size she may obtain to Colossal.

This replaces draw power.

Mystic Combats

The resizer gains exclusive access to the following mystic combats:

Foe-wielder

If the resizer is grappling a pinned opponent that is no larger than she is, she may wield the creature as if it were a melee weapon she is proficient with until the end of her next turn, or until the grapple is broken, whichever comes first. If she does not spend the necessary action to maintain the grapple on her next turn, the grapple ends when her turn does. The resizer may make a single attack action with the grappled creature in place of the options normally available when maintaining a grapple.

Creatures wielded in this manner are considered improvised weapon when determining their damage and required hands and difficulty of use, and 1/2 of any damage dealt with the wielded creature is dealt to the wielded creature itself. The resizer may use the wielded creature as a thrown weapon, to a maximum range of 10 feet + 5 feet per 5 base attack bonus the resizer possesses. A thrown creature is prone when they land and suffers an additional 1d6 bludgeoning per 5 feet they are thrown beyond 10 feet, in addition to damage from being used as a weapon and any falling damage, if applicable.

If the pinned opponent is unable to resist being pinned for any reason, you can use that opponent as a weapon without grappling or pinning them, until the creature is reduced to 0 or fewer hit points, at which point the creature cannot be grappled and only counts as an improvised weapon.

Note: If using Spheres of Might, Foe-wielder grants the resizer the Living Weapon Wrestling talent and allows them to use it, including with the option to throw their opponent, even if they do not possess the Wrestling sphere or Shoulder Throw talents.

Titan’s Grip

By quickly shifting size, stature becomes of little concern, allowing the resizer to quickly grasp her target at any size. She gains the grab ability with her unarmed strikes against targets that are no larger than the largest size she can assume with the size focus ability. She does not take any penalty to her CMB for having a size smaller than Medium when grappling.


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