Retriever (CR 13/MR 5)

A spider the size of a bull elephant rears up on its back four legs in a violent challenge, eyes shimmering with magical energy.

Mythic Retriever (CR 13/MR 5)
XP 25,600
Pathfinder Roleplaying Game Bestiary
CE Huge construct (extraplanar, mythic)
Init +12MF; Senses darkvision 60 ft., low-light vision, Perception +15


AC 30, touch 11, flat-footed 27 (+3 Dex, +19 natural, –2 size)
hp 187 (15d10+105); fast healing 5
Fort +7, Ref +10, Will +5
Defensive Abilities construct traits, freedom of movement; DR 10/ epic; SR 24


Speed 50 ft.
Melee bite +21 (1d8+8 plus grab), 4 claws +21 (2d6+8/19–20/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks eye raysMMA (+16 ranged touch), mythic power (5/ day, surge +1d8)

Spell-Like Abilities (CL 20th)
3/day—greater teleport
At will—discern location


Str 26, Dex 16, Con —, Int 3, Wis 11, Cha 1
Base Atk +15; CMB +25 (+27 bull rush, +29 grapple); CMD 38 (40 vs. bull rush, 42 vs. trip)
Feats Cleave, Improved Bull Rush, Great Fortitude, Improved Critical (claw)MF, Improved InitiativeMF, Lightning Reflexes, Power AttackMF, Toughness
Skills Perception +15
Languages Abyssal (cannot speak)
SQ relentlessMA


Environment any (Abyss)
Organization solitary
Treasure none

Special Abilities

Eye Rays (Su) A mythic retriever’s eyes can produce eight different magical rays, each with a range of 100 feet. Each round, it can fire two rays as a free action. A particular ray is usable only once every 4 rounds, unless a mythic retriever spends mythic power in the process of activating it. A mythic retriever can fire an eye ray in the same round that it makes physical attacks—firing an eye ray does not provoke attacks of opportunity. The save DC for eye rays is 19—the save DC is Constitution-based, and includes a +2 racial bonus. The eye ray effects are as follows:

  • Acid: Deals 15d6 acid damage (Reflex half)
  • Cold: Deals 15d6 cold damage (Reflex half)
  • Dimensional Anchor: Target is affected as per dimensional anchor for 15 minutes
  • Electricity: Deals 15d6 electricity damage (Reflex half)
  • Fire: Deals 15d6 fire damage (Reflex half)
  • Petrification: Target must succeed on a Fortitude save or turn to stone permanently
  • Poison: Frequency 1/round for 6 rounds; initial effect unconsciousness for 1d4 minutes; secondary effect death; cure 2 consecutive Fortitude saves.
  • Sonic: Deals 15d6 sonic damage (Reflex half).

Relentless (Su) A mythic retriever is constantly under the effects of freedom of movement, spider climb and water walk; these abilities cannot be dispelled.

Trace Teleport (Su) At will, a mythic retriever can sense the exact location within a 100-ft. radius at which any teleportation effects have been used during the last minute. If a mythic retriever uses this ability at the exact location a teleportation effect was used within the last minute, it knows the direction and distance the individuals traveled using the effect. It does not learn any information regarding the destination other than mental coordinates sufficient to teleport there itself.

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