The City of 7 Seraphs

The Rhyzala (plural and singular) are not just linked to the city, they are its creatures; rather, to be more precise, they will be, quite literally, the children of the City. In any large crowd of people wandering through the streets of a metropolis, there are bound to be blind spots, holes in the flood of people making their way through busy streets. In the city, an unprecedented amount of different creatures and minds converge, their spirits and psychic imprints coagulating as they move from place to place. It is this collective psychic imprint, that allows the rhyzala to be born—or rather, to “enter”, as they’d put it. In one of the holes in the endless flood of individuals, only when no one directly observes the empty place in question, they suddenly and inexplicably come into being; fully grown, clothed, as if they had sprung into existence in the corner of the collective eye of the City’s conglomerate volksgeist. Rhyzala call this prerequisite, the particular configuration that spawned them, their “soil”. Strangely, only the paranoid and mad seem to be truly bothered by this means of ingress, and indeed, they are the only ones who truly realize that a new rhyzala has spawned right then and there, which obviously does nothing to alleviate the sense of unease that this realization accompanies.

It is the unwavering devotion of the rhyzala towards maintaining the existence of the city that is ultimately all that prevents a massive extermination program from those that witness what, for all intents and purposes, may be considered to be a particularly slow form of invasion, one launched by pleasant-smelling, beautiful beings. There is some truth to this stance, though. The rhyzala quite literally need the city to prosper—they are actually independent extensions of an entity, a massive mycorrhizal network entwined with time itself, that they refer to as “first bloom.” Rhyzala have a hard time properly conveying the nature of “first bloom”, though they are curiously open regarding its nature. It seems that, in some impossibly far away future, on one of the countless planes and worlds, a form of fungus will have reached a form of transcendence, stretching beyond the boundaries of both space and time.

Its rhizomes stretch back throughout infinite alternate futures, presents and pasts, seeking to ensure its eventual coming into being as the entity it desires to be. Only in the incredibly diverse blending of psychic imprints of cosmopolitan places like the city can parts of its rhizomes separate from the inconceivably complex entity and shape themselves into an entity capable of meaningful interaction with three-dimensionally thinking beings.

This entering of the time-stream, the present for regular onlookers, does not create simple drones of the alien intellect, though. Instead, fragments and desires of the psychic imprints that served as the rhyzala’s soil for entering are recombined and melded, forming a complex and often contradictory personality with an eclectic array of interests and personality traits. These conglomerate personalities do not begin as fully melded and formed, and thus, rhyzala tend to be seen as somewhat erratic by most other species. This blending may also be responsible for the vast differences in ideologies, alignments and interpretations of the rhyzala in question—the state of mind of the soil directly influences the personality of the rhyzala, which accounts for the vast differences in how individual rhyzala interpret the will of the “first bloom.”

Ultimately, they try to understand a multi-dimensional entity through the lens of a hodge-podge of three-dimensionally thinking personalities. Strangely, both pain and desperation seem to be counterproductive to rhyzala coming into being—as such, there is a self-preserving aspect to their kindness and it is not unknown to see rhyzala converging on a spot after a riot has dispersed: Either to mourn a failed instance of entering, or to eliminate one of the “blighted”, for the rhyzala that enter through violence, desperation and sufficient amounts of pain often combine the worst traits of the imprints that spawned them, much like regular rhyzala often combine the best impulses of their soil. This inner-species strife borders on instinct for the rhyzala—the blighted (who also refer to themselves as “rhyzala” and who consider regular rhyzala to be the “blighted” ones, confusingly…) will usually seek to annihilate the regular rhyzala and vice versa, leading scholars to postulate that there actually are at least two forms of “first blooms” existing in alternate futures, both of which may influence both blighted and rhyzala. For three-dimensional beings, though, only time will tell.

Rhyzala are known to show kindness to the people that contributed to their soil, behaving much like distant and benevolent parents to the beings that spawned them, unintentionally and unconsciously though that may have been. The blighted, in contrast, often start their less savory existences by hunting down and eliminating those that contributed to their soil—coincidentally, that often means eliminating rather unsavory individuals, criminals, mad cultists, etceteras, which makes the blighted a welcome sight in the city as a whole. The rhyzala can thus be boon or bane to their soil, saint or avenging angel, revelation or nightmare—in all cases, their meddling can have rather far-reaching consequences for their soil. They are a species of fully grown beings, orphaned not once, but twice, yet blessed with an overabundance of indifferent parents.

Physical Description

According to the aesthetics of most sentient species, rhyzala are beautiful, almost unearthly so. After a brief period of being inconspicuous after entering, their skin takes on a silky quality with a slightly iridescent sheen, not unlike petals covered in miniscule drops of dew. What at first looks like strands of glowing hair that evokes analogues to aasimars and similarly blessed creatures, upon closer examination turns out to be an unending cascade of bioluminescent spores.

Similarly, at first glance, the rhyzala have mouths and eyes—but closer examination shows that, instead of teeth, rhyzala sport hardened, vertical, gill-like ridges in their mouths. Their eyes are actually two different types of fungal material that alternate in concentric rings: One of these colorful and bright (but also ropy upon closer examination), while the other is stark and black and always makes up the center of the completely flat rhyzala eye—the impression is that of an uncanny, fungous copy of the function and form of an eye. Rhyzala, unlike many creatures, do not sport a gender or sexual organs – they do not procreate in the traditional way, though a few rhyzala choose to assume, either temporarily or permanently, a gendered identity. A unique feature of the rhyzala-species would be the train of tendrils and organic “loincloths” they “wear”—these are actually psychoactive components of their skin that assume roughly clothes-like shapes. Rhyzala have rudimentary control over these parts of their body and usually choose to mimic the dominant type of clothes, knowing full well that some folks would react badly to their “naked” bodies.


The rhyzala are highly social beings, yet they do not sport a society of their own in the traditional sense. After a brief period of orientation upon “entering”, most rhyzala attach themselves to the components of the soil that spawned them, seeking to “fix” their lives and help the community in question, believing that psychic imprints mostly characterized by happiness will ultimately benefit the development of the “first bloom.” While well-intentioned, a degree of naiveté regarding the finer details of social structures can mean that some rhyzala create quite a bit of havoc with their unsolicited help. Surprisingly rational and logical, they also (much like a somewhat condescending parent) often think that they “know best” for the constituents of their soil.

Still, they generally tend to become well-regarded local protectors pretty quickly. Sometimes, this can lead to rather problematic altercations, particularly with more free-spirited and rebellious individuals, though it should be noted that, since rhyzala are as diverse as their soil, this is by no means a universal phenomenon. For a species that ostensibly spawned from the same entity, the rhyzala are remarkably different from one another, fiercely individualistic, even. Even two rhyzala that “entered” in the same quarter can have completely conflicting personalities, and as a consequence, large congregations of rhyzala are a pretty rare occurrence—they are simply too heterogeneous a species as to find much common ground. The blighted share a lot of these traits, but prefer to act as loners, seeing the dark imprints that spawned them as a kind of inherited sin that they need to rid themselves off, making them often seem driven and cold.


Rhyzala tend to adapt potential prejudices from their soil, though they are, as a whole, not predisposed towards exhibiting any form of hatred based on social class, species or gender. They see themselves often as shepherds of their soil and the communities in which they enter the world, putting them at odds with outside forces endangering their soil. Both rhyzala and blighted seem to have, as a whole, no tolerance for overly restrictive laws, codes of conduct and similar restrictions, believing that a degree of hedonism and love ultimately creates the happiest rhyzala. It is an unfortunate fact that rhyzala, in spite of their often thoroughly benign intentions, have run-ins with the law: While they operate in societies of beings that perceive reality in three dimensions, they still experience a degree of desynchronization with the present. As such, a rhyzala can sometimes be seen “stealing” an object, only to be utterly puzzled by the ensuing outrage, as they obviously will have had paid already for the item in question when it becomes relevant to the vendor. Similarly, sometimes a rhyzala will attack another creature for a deed they were about to commit.

This temporal disjunction, more than anything, is responsible for the reputation of the rhyzala as a chaotic species. There is one exception to the general openminded and scatter-brained nature of the rhyzala: Both regular rhyzala and the blighted seem to exhibit an uncanny weariness of the judow species—some argue that they are afraid that the judow will find out some species secret, while others postulate that the judow may be a potential source of the schism within the rhyzala. No one knows for sure, but rhyzala tend to try to avoid prolonged association with the judow.

Alignment & Religion

Rhyzala, as a whole, tend to be irreligious—why worship an entity that can only perceive time in a linear manner? As beings that are not necessarily part of the cycle of souls, they generally do not have as strong a motivation to worship any deities, particularly since they are ensuring that they eventually will be created by the “first bloom”.

While rhyzala are, at their core, methodical and logical beings, their definitions and perceptions of both concepts radically diverge from how pretty much everyone else perceives them. Most rhyzala are empathic creatures, born from the hopes and dreams of a plethora of people of different races, backgrounds and social classes—as such, they tend to have a pretty holistic perspective and value happiness and the good for all over the strict adherence to laws. Rhyzala, as a whole, tend to gravitate towards the chaotic and good alignments. The blighted, on the other hand, are often driven, haunted beings, seeking to make amends for crimes they did not commit. This single-minded devotion makes them often gravitate towards the lawful alignment, with neutral and evil blighted being far more common than good ones.


The rhyzala are a walking contradiction for most species and this is reflected by their chosen professions. As diverse in interests as the soil from which they sprang, they often gravitate towards an eclectic skillset and becoming jack-of-all-trades, rather than focusing on mastering an individual path. Their uncommon perception of time and space makes them bad guards or ill-suited for practices in which time is of the essence, but the rhyzala’s unique movement can help them get to places that others could not. Regular rhyzala are devoted caregivers and seek to ensure the safety of the city and the various creatures within; as such, they often gravitate to the akashic arts, in particular the radiant. Their esoteric origin also makes them predisposed to being fascinated with psychic imprints and psyches in general: Many rhyzala become occultists or psychics and even non-occultist rhyzala find handling an item capable of acting as an implement soothing or at least, interesting. The blighted favor stealth and intrigue, often donning the mantle of the vigilante. Similarly, they make fine, if scatterbrained rogues, investigators and inquisitors that seem to literally think in other dimensions. Few rhyzala can muster enough single-minded devotion to become a cleric, monk or follow strict traditions and edicts—the very composition of their psyches and how they perceive the world at large are often incompatible with such callings.

Rhyzala do not have a gender, favoring a unified naming-structure wholly based on the environment they’re placed in. They do seem to favor the suffix –eol to denote “light” when choosing their names, and since most of them do not have anything resembling parents in the traditional sense, the choice is left up to their own sensibilities. It is not uncommon to have a new rhyzala ask a passer-by to name them. The blighted often choose to forego this traditional ending or use the names of plants or herbs as their monikers, favoring, unsurprisingly, beautiful and dangerous plants.

Rhyzala Names

Arateol, Doumeol, Kalmeol, Lireol, Maleol, Sanveol.

Blighted Names

Cordyceps, Creosote, Lavender, Lotus, Naga Jolokia, Nightshade.

Rhyzala Species Traits

+2 Constitution, +2 Wisdom, -2 Dexterity: Rhyzala have hardy, fungal bodies and their perspective is surprisingly enlightened, but their bodies are slightly less flexible than those of beings of flesh and bone, making their movement look somewhat stilted.

Medium size: Rhyzala are Medium creatures and thus have no bonuses or penalties due to their size.

Rhyzala Traits: Rhyzala are humanoids with the rhyzala subtype. They gain a +2 species bonus to saves against poison and paralysis. They do not need to sleep and are immune to magical sleep effects, though they can enter a dreaming trance, akin to elves.

Nongendered (Ex): Rhyzala are immune to any mind-influencing or pheromone-based spells or effects that rely on being attracted to a target, as well as to any spells or effects that specifically target males or females.

Bioluminescence (Ex): Rhyzala exude light like a torch (20 ft. radius). A rhyzala may choose to suppress or reactivate their bioluminescence as a free action, at will.

Painless (Ex): Rhyzala are immune to pain-based spells and effects.

Pleasant Pheromones (Ex): Rhyzala gain a +2 species bonus to Bluff and Diplomacy checks, but only against creatures that have a sense of smell. Even a common cold can negate this bonus.

Psychophotosynthesis (Ex): Rhyzala can subsist on a combination of latent psychic static and magical light. They do not need to eat, breathe, or drink for 24 hours, provided they have been exposed to at least 1 hour of continuous, magical light while within a settlement with a total population of at least 1,000 people.

Unstuck in Time (Ex): Rhyzala do not perceive time as other creatures. 1/day, a rhyzala may, upon rolling initiative, modify their roll by 1d6-1d3. This decision must be made before the roll is made. Additionally, a rhyzala may, 1/day, enter a trance as a full-round action. During this trance, the rhyzala can see a brief impression of one possible future: The GM describes one dangerous scene that may happen in the next 24 hours. The rhyzala only sees a scene—they don’t hear anything and the scene is static and still, like a freeze-frame picture.

Normal Speed: Rhyzala have a base speed of 30 feet.

Non-Euclidean Movement (Ex): Unlike other creatures, rhyzala seem to move according to other laws of physics than creatures usually do. Rhyzala treat any square of diagonal movement as costing only 5 feet, as they glide gracefully along invisibly angles. (Usually, the first costs 5 feet, then second 10 feet, the third 5 feet, and so on.) Additionally, when moving diagonally, the rhyzala may, as a swift or immediate action, designate one square of their diagonal movement as twisted—the rhyzala’s movement through this square does not provoke attacks of opportunity. At 5th level and every 5 levels thereafter, the rhyzala may designate an additional square to be exempt from provoking attacks of opportunity with the same activation of this ability.

Languages: Rhyzala begin play speaking common and one language spoken by the majority of their soil. Rhyzala with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Celestial, Dwarven, Elven, Giant, Infernal, Sylvan or Terran.

Alternate Species Traits

The following alternate species traits may be selected in place of one or more standard species traits. Consult your GM before selecting any of these options.


Some rhyzala are particularly well-suited to making connections. These rhyzala gain +2 Strength, +2 Charisma, and -2 to Dexterity. This replaces the rhyzala attribute modifications.

Concealing Spores

Some rhyzala have spores that make them less conspicuous. They gain a +2 species bonus to Disguise and Stealth. This replaces pleasant pheromones.


There are rhyzala that are particularly adept at dealing with threats in the shadows. These rhyzala gain uncanny dodge. This replaces unstuck in time.

Creature of Crowds

A few rhyzala never lose their connection to navigating crowds. They may move at full speed through non-hostile crowds of people. This replaces non-euclidean movement.

Darkness Adaption

The strange eyes of some rhyzala grant them darkvision 60 ft. and low-light vision. This replaces bioluminescence and pleasant pheromones.

Energy Absorption

There are rhyzala that seem to have been sent to handle particular threats. These rhyzala choose acid, cold, electricity or fire. Whenever they take damage of the chosen energy type, they gain fast healing 2. A rhyzala with this trait can heal up to 4 hit points per level per day with this species trait, after which it ceases to function. This replaces either unstuck in time or non- Euclidean movement.


Some rhyzala come to choose to identify as a specific gender, whether as part of their own psychological development, as a result of their interactions with others, as a matter of personal aesthetics or any other variety of reasons. These rhyzala develop equivalents of the respective reproductive organs (fully functional, except for the reproductive aspect), as well as the physical and psychological traits of the gender chosen. They are treated as the chosen gender for all intents and purposes.

These rhyzala, further highlighting their natural beauty with shapes that most humanoids consider desirable, increase the starting attitude of creatures that would be attracted to the chosen gender by one step. This replaces asexual. A rhyzala may switch between being gendered and the genders, as well as the nongendered species trait whenever they gain a new level.

Handy Tendrils

While the tendrils of most rhyzala are little more than a decorative trail, there are a few that can exert a degree of control over them. These rhyzala can hold objects of up to 5 lbs. weight in their tendrils. They may switch items held in the tendrils with those held in their hands as a free action, but may not attack with weapons held in their tendrils. This replaces the +2 species bonus to saves against paralysis and modifies the rhyzala traits.


Some rhyzala have an exceedingly keen mind and flexible body, well-suited for analytical tasks and infiltration. These rhyzala gain +2 Dexterity, +2 Intelligence, and -2 Constitution. This replaces the rhyzala attribute modifications.

Inherited Hatred

Choose one subtype of humanoid or outsider. You gain a +1 species bonus on attack rolls and saving throws against creatures of the chosen type. This replaces pleasant pheromones.

Jaunter through the Angles

Some rhyzala are particularly adept at jumping through space. When using their non-euclidean movement species trait, they may use a swift action to grant themselves a 50% miss chance until the end of their movement. This species trait may be used a number of times per day equal to the rhyzala’s Wisdom modifier (minimum 1). This replaces unstuck in time.


Some rhyzala are blessed (or cursed) with an uncanny foresight. They may use their unstuck in time species trait’s flash of insight an additional Wisdom modifier times per day. This replaces non-Euclidean movement.


Rhyzala are unlike any other species; their mindset is a puzzling study in contrasts for any three-dimensional being. Born from diverse psychic imprints, rhyzala often exhibit a wide variety of seemingly disjointed, sometimes comedic, quirks. These behavior patterns would be less charming in a species that is less beautiful and social— rhyzala attach themselves quickly to other people and their genuine desire to ensure the happiness of their protégés means that few shut the door in a rhyzala’s face. Many people consider them to be scatterbrained and somewhat jumpy, though seemingly arbitrary behaviors make perfect sense from the rhyzala’s perspective. Indeed, in spite of their seemingly chaotic behavior patterns, rhyzala are perfectly capable of excelling exceedingly well at both short- and long-term logical and analytical tasks.

Most succinctly, they have been described as benevolently alien; bereft of the need to procreate (but not without the means to experience pleasure, should they choose to) or to gather sustenance (provided there are enough people around), rhyzala lack almost all of the evolutionary imperatives that govern the social structures and societies of many humanoid species, but also of the most pronounced causes of strife bred from these imperatives.

While their dabbling and wide array of interests may seem unfocused, most rhyzala will be quick to note that their existence and particular configuration of interests and peculiarities may well be crucial in the long run—and it is imminently impossible to disprove them. The blighted, paradoxically, are easier to relate to for most humanoids: Until they have righted all wrongs that they can perceive in their imprints, they very much behave like a regular, if particularly driven individual, stopping at nothing to achieve their goal. Both types of rhyzala do have in common that, while they are compassionate to a fault, they not necessarily are what most species would call empathetic—their slightly detached perspective can make interaction with them somewhat frustrating. There is another aspect to rhyzala psychology that is considered to be unnerving by most creatures: While capable of feeling pain, rhyzala do not have a nervous system in the traditional sense. They can turn off their capacity to feel pain at a whim, allowing horribly-mangled rhyzala healers to patch together their protégés, while they gawk at their horribly mauled, yet surprisingly collected ally.


Rhyzala only look like regular humanoids at first glance. A primitive culture may mistake them for deities—with perfect skin, glowing spore-cascades instead of hair and “heavenly” robes growing out of their very bodies, few can deny the sheer beauty of the rhyzala species. Their bodies are often modeled to appear as at least moderately pleasing to most humanoids, with the spores they exude further helping the rhyzala to fit in. While rhyzala physiology works very much like that of most humanoids, they do not need excrete fecal matter, as any food or beverages they choose to imbibe seems to be processed completely, or vanishes in some spatial or temporal anomaly. Indeed, rhyzala are psychovorous; they primarily subsist on a diet of psychic imprints exuded by other humanoids without competing for their resources, making them behave not unlike a symbiotic organism.

Rhyzala do not have eyes or ears or any other organs, sensory or otherwise, for that matter—instead, their fungal cells grow into specialized forms at specific points of their body. Some scholars theorize that rhyzala may have a degree of control in the growth of these cells, pointing towards their capabilities to decide their gender or lack thereof—a notion neither confirmed nor denied by the rhyzala, who always seem to be distracted by something when this is brought up. Rhyzala that choose to become gendered are fully capable of intercourse, a fact that has spawned a number of conspiracy theories among the less reputable scholars.

There are two more remarkable components of rhyzala biology, namely the train and tendrils. The train seems like a form of social adaptation—it serves no purpose apart from mimicking clothing worn by other humanoids when the rhyzala are otherwise naked; the tendrils, on the other hand, the tendrils seem to serve no true function for all but a select few rhyzala, who can use them as a surrogate, clumsy hand. Both components of their body can be controlled, to a degree, but otherwise seem to be governed mostly by their unconscious. A rhyzala that has retracted their train may reflexively deploy it upon being seen, for example. Rhyzala can exert full control over the color of their bioluminescence, allowing their bards to create tantalizing displays of light and sound.

Some rhyzala also choose to modify the colors of their bioluminescence based on their current emotional state. Finally, rhyzala can exert a degree of control over their fungal equivalent of a nervous system—they can turn off and on their capacity to feel pain. In fact, rhyzala are extremely hardy. While a beheading or trauma to their equivalent of a heart will still kill them, they can recover from horrible trauma, if given time.

Taking all of this into account, it should come as no surprise that quite a few individuals consider the rhyzala to be a very disturbing species. Their whole physiology is based on a, as some might argue, superior imitation of humanoid beings, one made from fungal matter by an impossibly potent mind.


Rhyzala do not fear their own death. At all. Unnervingly so. While they have a keen sense of self-preservation, they ultimately know that “first bloom” will happen and send them back in time—for them, existence is nonlinear. The notion that “first bloom” may be corrupted, changed, etceteras, is much more frightening to them—and thus they strive to prevent the deaths of as many beings as they can, accounting for their preference of the radiant class. Rhyzala have been known to shed bitter, fungal tear-equivalents that cascade in the sheen of their bioluminescence over fallen comrades, trapped in linear and ultimately doomed existences.

Favored Class Options

  • Cleric: Add +1/2 a hit point of healing to the amount healed by conjuration (healing) spells you cast.
  • DaevicAM: Increase the bonus granted by your pleasant pheromones species trait by +1/4.
  • Druid: Add +1/2 a hit point of healing to the amount healed by conjuration (healing) spells you cast.
  • GuruAM: Add one weapon from the species weapon familiarity of one of the constituents of your soil to your list of philosophy weapons.
  • Echo: Add 1/6 a deeper reflection that grants access to an arcane, mental, or temporal source origin or grants a memory of power of a spell or psionic power with the light or temporal descriptor.
  • InquisitorAPG: Gain +1/2 additional precognitive trance granted by your unstuck in time species trait.
  • MesmeristOA: Add +1/5 to the hit die-limit and the total number of hit die affected with each compulsion or illusion effect the mesmerist produces. This stacks with the mesmerist’s mental potency class feature, but, unlike it, it also applies to veils.
  • Nexus: Choose one veil with the good or chaos descriptor (or one with the evil and lawful descriptor if you’re a blighted rhyzala) and add +1/4 to the save DC of that veil.
  • OccultistOA: Add +1/6 of a new focus power.
  • Paladin: Add +1/6 of a new mercy.
  • PsychicOA: Decrease the minimum number of people required to sustain yourself via psychophotosynthesis by 50, and reduce the number of minutes of exposure to magic light you require for psychophotosynthesis by 5 minutes.
  • Radiant: Choose one vivification. When using this vivification on an ally, treat its effects as though you had used +1/5 additional points of essence.
  • Radiant (blighted): Add +1/4 of a 5-ft. increase to the maximum range of your unwilling bond class feature.
  • Rogue: Add +1/4 to the bonuses against poison and paralysis granted by your rhyzala traits.
  • Shadow Weaver: Add a spell with the darkness or shadowUM descriptor of a level the shadow weaver can cast to the shadow weaver’s spell-storing shadow.
  • Soul WeaverSoP: Add +1/2 a point of healing to channel energy when used to heal.
  • Theurge: Add one spell with a [light] descriptor from any spell list to one of your two books as a spell of the same level. This spell cannot be the highest spell level you have access to.
  • VigilanteUI: Increase the reach of your bioluminescence by +5 ft. Upon taking this favored class option, 10 times, 1/day when you use the quick or immediate change social talents, you can emit a flash of light, blinding creatures within the range of your bioluminescence if they fail a Fortitude save against DC 10 + ½ your vigilante level + your Constitution modifier. You gain +1/2 daily use of this ability when you take this benefit after gaining this ability.
  • VizierAM: Increase your effective veilweaving level by +1/4, up to a maximum effective veilweaving level equal to your total character level.
  • WarpriestACG: Add +½ to the result of the warpriest’s channeled energy when healing creatures of the animal, fey, and plant types.
  • ZodiacCoLSZ: Increase the essence pool +1/5. Essence from this ability may only be used to summon from earth constellations.


Addictive Pheromones

You have developed pheromones that can enslave targets to your will.

Prerequisites: Sedating Pheromones, Craft (alchemy) 8 ranks

Benefits: You may change your pheromones in a 30-foot radius to become addictive as a move action. Your pheromones are treated as an inhaled drug with an immediate onset and a frequency of 1/day that causes a moderate addition. The Fortitude save DC to resist your spores is equal to 10 + ½ your character level + your Constitution modifier. While this effect persists, you do not gain the usual benefits of your pleasant pheromones.

You may end this effect as a free action. A creature that successfully saves against your pheromones becomes immune against them for 24 hours. The addiction to your pheromones requires two consecutive saves to cure. While addicted, a creature gains your painless species trait for 1 hour, but becomes fatigued for 1d4 hours thereafter and takes a penalty to all spells and effects that cause the fascinated or confused conditions while being fatigued.

You may, as a free action on your turn, choose to bestow or withdraw the granting of the painless species trait from any number of addicted creatures within line of sight. The sudden influx of sensorial input is experienced as sharp, crippling pain, requiring a Will save against your pheromones DC to avoid being staggered for 1d4 rounds. Being addicted to pheromones does help kick the habit of other drugs, though—targets addicted to your pheromones gain a +5 alchemical bonus to saving throws to cure another addiction.

Special: You only have control over your own pheromones and may not affect creatures addicted to another rhyzala’s addictive pheromones. A creature already addicted to a rhyzala’s pheromones is immune to the addictive heromones of all other rhyzala.

Along Impossible Angles

You excel at moving through unseen geometries.

Prerequisite: Jaunter through the angles species trait

Benefit: You may activate the jaunter through the angles species trait as part of the swift action to designate twisted squares when using your non-Euclidean movement species trait.

Normal: Using jaunter through the angles is a swift action.

Impossible Skirmishing (Combat)

You may move along impossible geometries.

Prerequisite: Along Impossible Angles, Acrobatics 8 ranks

Benefit: When making a diagonal 5 ft. step, you may move an additional number of 5 ft. squares of up to the number of squares you may designate as twisted with your non-Euclidean movement species trait. These squares are automatically considered to be twisted for the purpose of your movement and you may move through occupied squares this way and you may step through corners. However, to do so, you briefly step out of phase with time and space, making readjustment difficult. You are staggered for a number of rounds equal to the additional squares you moved. While staggered thus, you may not use non-Euclidean movement or any feat or ability based on it. This condition cannot be negated in any way, as it stems from you readjusting to your place in time and space.

Normal: You can’t move through creatures/into occupied squares with 5-foot-steps due to their range. You may not 5-foot-step past corners.

Sedating Pheromones

Your pheromones dull the pain of your allies.

Prerequisites: Pleasant pheromones species trait, Heal 4 ranks

Benefits: You may cause your pheromones to take on mildly sedating qualities as a move or swift action. All creatures within 30 ft. of you gain an alchemical bonus to their saves against pain-based spells and effects equal to the bonus granted by your pleasant pheromones. This does dull the sense, though, imposing a penalty on Perception and Sense Motive checks equal to the bonus granted. Unwilling creatures may resist the effects of your pheromones with a Fortitude save against DC 10 + ½ your character level + your Constitution modifier. A creature that successfully saves against your sedating pheromones becomes immune against them for 24 hours. While this effect persists, you do not gain the usual benefits of your pleasant pheromones. You may end this effect as a free action.

Rhyzala Archetypes

-Mycorrhizal Networker (Radiant Archetype)

City of 7 Seraphs by Lost Spheres Publishing
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Theurge
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
Get The City of 7 Seraphs
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.