Bludgeoner’s Rod

Aura Strong Destruction; CL 15th
Slot none; Price 72,305 gp; Weight 5 lbs.
This rod functions as a +2 light mace, but also has a button that, when pressed (a move action), charges the mace head with magical force. The first attack made with this rod before the end of the wielder’s turn deals an extra 15d6 bludgeoning damage.
Construction Requirements
Craft Rod, Craft Magical Arms and Armor, Conjuration Sphere, Mind Sphere; masterwork light mace, Cost 36,000 gp

Lantern of Full Sight

Aura moderate Light; CL 9th
Slot none; Price 54,000 gp; Weight 4 lbs.
This lantern creates bright light in a 70 ft radius, and raises the light level by one step to a maximum of normal light for 70 ft beyond this. Any invisible creature within this area of bright light becomes immediately visible, losing all benefits of invisibility.
Construction Requirements
Craft Rod, Light Sphere; Cost 27,000 gp

Tower of Impregnable Defense

Aura Strong Destruction, Protection; CL 15th
Slot none; Price 255,000; Weight 3 tons
This magically-empowered tower generally sits near the entrance to a building, city, or other permanent encampment to defend it against undesirables.

If a target approaches within 60 ft of the tower without speaking the password aloud, the tower immediately erects a force barrier in a circle extending 15 ft around itself. This barrier possesses 150 hp and has a break DC of 32. In addition, if the target remains within 60 ft of the tower, they are struck every round for 15d6 electricity damage originating from the tower (Reflex half).

The tower can only strike one target per round in this manner, and will always strike the closest undesirable. While the tower’s barrier may be erected as many times as necessary during the day, it’s HP only replenishes at a rate of 10 per hour. If the barrier is destroyed, it cannot reform for 24 hours.
Construction Requirements
Craft Rod, Destruction Sphere, Protection Sphere; Cost 127,500 gp.

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