Salamander (CR 8/MR 3)

Mythic Salamander (CR 8/MR 3)
XP 3,200
Pathfinder Roleplaying Game Bestiary
CE Medium outsider (extraplanar, fire, mythic)
Init +1; Senses darkvision 60 ft.; Perception +17

Defense

AC 21, touch 11, flat-footed 20 (+1 Dex, +10 natural)
hp 106 (8d10+62)
Fort +10, Ref +7, Will +7
Defensive Abilities DR 10/epic and magic, regeneration 10 (see ironic invulnerability); Immune fire
Weaknesses vulnerability to cold

Offense

Speed 20 ft.
Melee spear +13/+8 (1d8+5/x3 plus 1d6 fire), tail slap +7 (2d6+2 plus 1d6 fire and grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks conflagrationMA, constrict (2d6+4 plus 1d6 fire), heat, mythic power (3/day, surge +1d6)

Statistics

Str 18, Dex 13, Con 18, Int 14, Wis 15, Cha 13
Base Atk +8; CMB +12 (+16 grapple); CMD 23 (can’t be tripped)
Feats CleaveM, Iron Will, Power AttackM, Skill Focus (Perception)
Skills Acrobatics +12, Bluff +12, Craft (weaponsmithing) +17, Intimidate +12, Knowledge (planes) +13, Perception +17, Sense Motive +14, Stealth +12; Racial Modifiers +4 Craft (armorsmithing, blacksmithing, and weaponsmithing)
Languages Common, Ignan
SQ superheated weaponsMA

Ecology

Environment any (Plane of Fire)
Organization solitary, pair, or cluster (3–5)
Treasure standard (masterwork spear, other nonflammable treasure)

Special Abilities

Critical Conflagration (Ex) When a mythic salamander confirms a critical hit, the target and all adjacent creatures takes 3d6 points of fire damage, which bypasses the fire resistance or immunity of non-mythic creatures or which was created by non-mythic spells, items, or effects.

Heat (Ex) A mythic salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A mythic salamander’s metallic weapons also conduct this heat.

Forgebound Regeneration (Su) A mythic salamander gains regeneration 10 that can be suppressed only if it takes damage from a weapon forged by a mythic salamander (including its own weapon) or from a mythic cold effect.

Salamander Strike (Sp) When a mythic salamander confirms a critical hit, as a swift action it may expend one use of its mythic power to use fire snake (caster level 8th, DC 18 Reflex half), or two uses of its mythic power to create a mythic fire snake, as described in Pathfinder Roleplaying Game Mythic Adventures. The fire snake must begin in a square occupied by the target. Using this ability does not provoke attacks of opportunity. The save DC is Constitution-based.

Superheated Weapon (Ex) When a creature hits a mythic salamander’s touch Armor Class with a melee weapon, even if the attack roll does not overcome its normal Armor Class, the attacker’s weapon is affected as burning disarm (DC 15). The saving throw is Constitution-based.

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