Satyr (CR 5/MR 2)

This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.

Mythic Satyr (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary
CN Medium fey (mythic)
Init +2; Senses low-light vision; Perception +18


AC 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +7 natural)
hp 56 (8d6+28)
Fort +4, Ref +8, Will +8
Defensive Abilities DR 5/cold iron and epic


Speed 40 ft.
Melee dagger +6 (1d4+2/19–20), horns +1 (1d6+1)
Ranged +1 composite longbow +7 (1d8+3/×3)
Special Attacks mythic power (4/day, surge +1d6), mythic spell-like abilitiesMA, pipes

Spell-Like Abilities (CL 8th, concentration +13)
At will—charm person (DC 16), dancing lights, delusional pride (DC 16), ghost sound (DC 15), gravity bow, reckless infatuation (DC 18), sleep (DC 16), suggestion (DC 18), unnatural lust (DC 17)
1/day—fear (DC 19), summon nature’s ally III


Str 14, Dex 15, Con 15, Int 12, Wis 14, Cha 21
Base Atk +4; CMB +6; CMD 19
Feats Ability Focus (pipes), Dodge, Extra Mythic PowerMF, Mobility, Skill Focus (Perception)
Skills Bluff +16, Diplomacy +16, Disguise +10, Intimidate +10, Knowledge (nature) +10, Perception +18, Perform (wind instruments) +22, Stealth +17, Survival +7; Racial Modifiers +4 Perception, +4 Perform, +4 Stealth
Languages Common, Sylvan
SQ eldritch archerMA, wanton lustMA


Environment temperate forests
Organization solitary, pair, band (3–6), or orgy (7–11)
Treasure standard (dagger, +1 composite longbow (+2 Str) plus 20 arrows, masterwork panpipes, other treasure).

Special Abilities

Eldritch Archer (Su) Mythic satyrs are proficient with longbows, and in their hands any longbow functions as a +1 longbow, and it gains gravity bow as a spell-like ability. The satyr can expend one use of its mythic power as a move action to imbue one of its spell-like abilities of 3rd level or lower into its bow. When the mythic satyr hits a target with its bow, it can discharge that spell-like ability so that it affects the target. This spell-like ability affects only the target, even if it normally affects multiple targets or an area. A mythic satyr’s bow is non-magical for other creatures.

Pipes (Su) A satyr can focus and empower his magic by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must make a DC 21 Will save or be affected by charm person, fear, sleep, or suggestion, depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes’ effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the satyr’s other spell-like abilities as normal. The satyr’s use of his pipes does not count toward his uses per day of his spell-like abilities, and if separated from them he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor. The save DC is Charisma-based.

Wanton Lust (Su) Mythic satyrs embody the power of lust and vanity, and add delusional pride, reckless infatuation, and unnatural lust to their list of spell-like abilities and to the list of spell effects they can duplicate with their pipes.

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