Scion (Kineticist Archetype)
Archetypes%20of%20Power%202.jpg
Archetypes of Power 2
$4.99

Casting

A scion may combine sphere and talents to create magical effects. A scion is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces kinetic blast and the wild talents gained at 4th, 8th, 12th, 16th, and 20th level.

Spell Pool

A scion gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A scion gains a magic talent at 2nd level and every 2 levels thereafter.

Destructive Focus (Su)

A scion gains the Destruction sphere as a bonus magic talent and treats her class level as her caster level for this sphere. This stacks normally with caster levels gained from other sources.

Additionally, the scion chooses one blast type group from the Destruction sphere. This blast type group counts as the scion’s primary element when determining her access to wild talents and her other abilities, using the below table to determine her associated element. If the chosen blast type group is associated with multiple elements, the scion chooses which element to treat as her primary element.

Blast Type Group(s) Associated Element
Air, force Aether
Air, electric, sonic Air
Acid, crystal, stone Earth
Fire, light Fire
Negative Void
Cold Water
Acid, force, holy Wood

The scion gains her selected element’s basic utility wild talent as a bonus wild talent, and gains a (blast type) talent from her chosen blast type group as a bonus magic talent.

This replaces elemental focus.

Infused Blasts (Su)

The DC for saving throws against the scion’s wild talents and infusions instead use her Destruction sphere DC, and uses her casting ability modifier instead of her Constitution modifier for all class features and wild talents (including the burn class feature).

Any ability that references kinetic blasts instead uses the scion’s destructive blasts, treating any destructive blast that deals bludgeoning, nonlethal, piercing, or slashing damage as physical blasts, and destructive blasts that deal all other damage types as being an energy blast. The scion uses her Destruction sphere caster level as her kineticist level for infusions. The scion also treats all form infusions as (blast shape) talents. The associated blasts of all infusion wild talents are replaced with all the (blast type) talents associated with the scion’s primary element.

This alters infusion and wild talents.

Author's Note: The scion cannot use multiple (blast shape) talents as part of a single action (such as using the Energy Blade (blast shape) with the kinetic blade form infusion).

Elemental Overflow

The scion does not gain the additional benefits granted at 6th level and beyond from this ability. Instead, at 6th level, whenever the scion has at least 3 points of burn, the scion’s destructive blasts of her primary element ignore 5 points of energy resistance.

At 11th level, whenever the scion has at least 5 points of burn, the critical threat range of her destructive blasts increases by 1. This stacks with other effects that expands the threat range of a weapon (such as the Deadly Targeting feat). Additionally, the scion’s destructive blasts of her primary element ignore 10 points of energy resistance.

At 16th level, whenever the kineticist has at least 7 points of burn, she gains the benefits of medium fortification, gaining a 50% chance to negate a critical hit or sneak attack.

This alters elemental overflow.

Arcane Buffer

At 6th level, the scion’s magical ability begins to fuse with her mastery over the elements. Whenever the scion would accept burn, she may spend a spell point to avoid accepting one point of burn. This may be used to exceed the limit on the number of points of burn the scion can accept in a single turn.

This replaces internal buffer.

Expanded Focus

At 7th level, the scion gains the Admixture talent as a bonus talent, and may choose a blast type group from the Destruction sphere (including the one she chose with Destructive Focus). The scion gains the chosen element’s basic wild talent and defensive wild talent as bonus wild talents. The scion does not gain the additional class skills from her expanded focus unless she later selects the Elemental Knowledge feat.

If the chosen blast type group was of the same element as her primary element, she gains an additional utility wild talent or infusion of her choice from that element.

At 15th level, the scion may choose another blast type group from the Destruction sphere, gaining all the benefits from her new element as listed above. If the scion chose a blast type group of the same element as her primary element at both 7th and 15th level, her mastery with that element increases. The scion gains a +1 to her attack rolls, damage rolls, caster level and save DC when using wild talents of the chosen element.

This replaces expanded element and composite specialization.

Primal Paragon

At 20th level, the scion chooses a blast type group from the Destruction sphere. By accepting 1 point of burn when using a destructive blast from the chosen blast type group, the scion can allow the blast to bypass all energy resistances and spell resistances, and treat any immunities to the damage type a creature may possess as energy resistance 20 instead.

This replaces omnikinesis.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.