Ultimate Spheres of Power
Treasures of the Spheres

Bug-Out Scroll [TS]

Aura moderate Mind and Illusion; CL 10th
Slot none; Price 2,500 gp; Weight -

On this scroll is scrawled a mind-numbingly complicated formula that, when activated, attempts to erase the reader from the memories of up to 6 people within 200 feet of the user, as per the Amnesia talent of the Mind sphere (Will save negates, DC 15 + casting ability modifier).

At the same time, an illusion is cast on the user, making them invisible as per the Suppression talent for 10 rounds (+10 Stealth bonus).

Construction Requirements
Capture Spell, Illusion sphere, Mind sphere; Cost 1,250 gp

Full Healing Scroll [TS]

Aura strong Life; CL 20th
Slot none; Price 9,500 gp; Weight -

For when you need to heal everyone of everything. When used, this scroll heals up to eleven creatures in 75 feet for 6d8+100 hit points (average 127 hit points). This cure functions on creatures that have died in the last round, as the Resuscitate talent of the Life sphere. Immediately following this cure, each creature is also restored from a wide variety of conditions - or at least you may attempt to restore them - as the Break Enchantment, Restore Capacity, Restore Health, Restore Senses, and Restore Spirit talents of the Life sphere. You must attempt any additional checks required by the restorative abilities, but do so with a caster level and MSB of 20 because you are casting through this powerful scroll. This restore heals targets of the temporary negative level gained from the Resuscitate effect, if applicable.

Construction Requirements
Capture Spell, Life sphere (Break Enchantment, Deeper Healing, Mass Healing [mass], Ranged Healing [range], Restorative Cure, Restore Capacity (cure), Restore Health (cure), Restore Senses (cure), Restore Spirit (cure), Resuscitate); Cost 4,750 gp

Group Healing Scroll [TS]

Aura moderate Life; CL 10th
Slot none; Price 1,500 gp; Weight -

When used, this scroll heals up to six targets in 50 feet for 1d8+30 hit points.

Construction Requirements
Capture Spell, Life sphere (any (cure) talent (x2), Mass Healing [mass], Ranged Healing [range]); Cost 750 gp

Revitalizing Scroll, Lesser [TS]

Aura moderate Life; CL 6th
Slot none; Price 600 gp; Weight -

When used, this scroll grants up to four targets in touch range fast healing 1 for 6 minutes (total 60 hit points).

Construction Requirements
Capture Spell, Life sphere (Mass Healing [mass], Revitalize); Cost 300 gp

Revitalizing Scroll [TS]

Aura moderate Life; CL 10th
Slot none; Price 1,000 gp; Weight -

When used, this scroll grants up to six targets in touch range fast healing 1 for 10 minutes (total 100 hit points). Stronger and weaker versions of this scroll are available (minimum CL 4th) at 100 gp per CL.

Construction Requirements
Capture Spell, Life sphere (Mass Healing [mass], Revitalize); Cost 500 gp

Scroll of Freeze

Aura faint Destruction; CL 5th
Slot none; Price 625 gp; Weight -

This scroll creates a frost blast, dealing 5d6 cold damage to everything within a 15-foot radius burst centered within close range. A successful Reflex save halves the damage. Targets who fail their save are also staggered for 1 round.

Construction Requirements
Capture Spell, Destruction sphere (Frost Blast (blast type, cold)); Cost 312.5 gp

Scroll of the Silent Stroll [TS]

Aura faint Illusion; CL 5th
Slot none; Price 125 gp; Weight -

This scroll targets either yourself or an adjacent square, and generates a 15-foot cube of silence. The creature (or creatures standing in the area of effect) makes no noise, and cannot perform verbal components of any skill or magic. Creatures in an area of silence are immune to sonic or language-based attacks, spells, and effects, and gain a +4 bonus to Stealth checks. This effect lasts for 5 rounds.

Construction Requirements
Capture Spell, Illusion sphere (Suppression (glamer)); Cost 62.5 gp

Wizard’s Great Escape

Aura moderate Creation and Warp; CL 10th
Slot none; Price 3,250 gp; Weight -

This scroll houses a complicated formula that, when read, teleports its reader instantly anywhere he can see, up to a distance of 800 feet. At the same time, a large iron wall is summoned where the reader originally was. This wall is comprised of 10 sections of wall, each 10 feet tall, 10 feet wide, and 2 inches thick, arranged contiguously anywhere, so long as at least part of the wall inhabits the square the caster originally stood in when using this scroll. This wall lasts 10 rounds before disappearing completely.

Construction Requirements
Capture Spell, Creation sphere, Warp sphere; Cost 1,625 gp

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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