Scrolls
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Ultimate Spheres of Power
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Bug-Out Scroll [TS]

Aura moderate Mind and Illusion; CL 10th
Slot none; Price 2,500 gp; Weight -

On this scroll is scrawled a mind-numbingly complicated formula that, when activated, attempts to erase the reader from the memories of up to 6 people within 200 feet of the user, as per the Amnesia talent of the Mind sphere (Will save negates, DC 15 + casting ability modifier).

At the same time, an illusion is cast on the user, making them invisible as per the Suppression talent for 10 rounds (+10 Stealth bonus).

Construction Requirements
Capture Spell, Illusion sphere, Mind sphere; Cost 1,250 gp

Full Healing Scroll [TS]

Aura strong Life; CL 20th
Slot none; Price 9,500 gp; Weight -

For when you need to heal everyone of everything. When used, this scroll heals up to eleven creatures in 75 feet for 6d8+100 hit points (average 127 hit points). This cure functions on creatures that have died in the last round, as the Resuscitate talent of the Life sphere. Immediately following this cure, each creature is also restored from a wide variety of conditions - or at least you may attempt to restore them - as the Break Enchantment, Restore Capacity, Restore Health, Restore Senses, and Restore Spirit talents of the Life sphere. You must attempt any additional checks required by the restorative abilities, but do so with a caster level and MSB of 20 because you are casting through this powerful scroll. This restore heals targets of the temporary negative level gained from the Resuscitate effect, if applicable.

Construction Requirements
Capture Spell, Life sphere (Break Enchantment, Deeper Healing, Mass Healing [mass], Ranged Healing [range], Restorative Cure, Restore Capacity (cure), Restore Health (cure), Restore Senses (cure), Restore Spirit (cure), Resuscitate); Cost 4,750 gp

Group Healing Scroll [TS]

Aura moderate Life; CL 10th
Slot none; Price 1,500 gp; Weight -

When used, this scroll heals up to six targets in 50 feet for 1d8+30 hit points.

Construction Requirements
Capture Spell, Life sphere (any (cure) talent (x2), Mass Healing [mass], Ranged Healing [range]); Cost 750 gp

Revitalizing Scroll, Lesser [TS]

Aura moderate Life; CL 6th
Slot none; Price 600 gp; Weight -

When used, this scroll grants up to four targets in touch range fast healing 1 for 6 minutes (total 60 hit points).

Construction Requirements
Capture Spell, Life sphere (Mass Healing [mass], Revitalize); Cost 300 gp

Revitalizing Scroll [TS]

Aura moderate Life; CL 10th
Slot none; Price 1,000 gp; Weight -

When used, this scroll grants up to six targets in touch range fast healing 1 for 10 minutes (total 100 hit points). Stronger and weaker versions of this scroll are available (minimum CL 4th) at 100 gp per CL.

Construction Requirements
Capture Spell, Life sphere (Mass Healing [mass], Revitalize); Cost 500 gp

Scroll of Freeze

Aura faint Destruction; CL 5th
Slot none; Price 625 gp; Weight -

Description
This scroll creates a frost blast, dealing 5d6 cold damage to everything within a 15-foot radius burst centered within close range. A successful Reflex save halves the damage. Targets who fail their save are also staggered for 1 round.

Construction Requirements
Capture Spell, Destruction sphere (Frost Blast (blast type, cold)); Cost 312.5 gp

Scroll of the Silent Stroll [TS]

Aura faint Illusion; CL 5th
Slot none; Price 125 gp; Weight -

This scroll targets either yourself or an adjacent square, and generates a 15-foot cube of silence. The creature (or creatures standing in the area of effect) makes no noise, and cannot perform verbal components of any skill or magic. Creatures in an area of silence are immune to sonic or language-based attacks, spells, and effects, and gain a +4 bonus to Stealth checks. This effect lasts for 5 rounds.

Construction Requirements
Capture Spell, Illusion sphere (Suppression (glamer)); Cost 62.5 gp

Wizard’s Great Escape

Aura moderate Creation and Warp; CL 10th
Slot none; Price 3,250 gp; Weight -

Description
This scroll houses a complicated formula that, when read, teleports its reader instantly anywhere he can see, up to a distance of 800 feet. At the same time, a large iron wall is summoned where the reader originally was. This wall is comprised of 10 sections of wall, each 10 feet tall, 10 feet wide, and 2 inches thick, arranged contiguously anywhere, so long as at least part of the wall inhabits the square the caster originally stood in when using this scroll. This wall lasts 10 rounds before disappearing completely.

Construction Requirements
Capture Spell, Creation sphere, Warp sphere; Cost 1,625 gp


Spheres of Power by Drop Dead Studios
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Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
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Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

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