Scrolls
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Ultimate Spheres of Power
$29.99

Scroll of Freeze

Aura faint Destruction; CL 5th
Slot none; Price 625 gp; Weight -

Description
This scroll creates a frost blast, dealing 5d6 cold damage to everything within a 15-foot radius burst centered within close range. A successful Reflex save halves the damage. Targets who fail their save are also staggered for 1 round.

Construction Requirements
Capture Spell, Destruction sphere (Frost Blast (blast type, cold)); Cost 312.5 gp

Wizard’s Great Escape

Aura moderate Creation and Warp; CL 10th
Slot none; Price 3,250 gp; Weight -

Description
This scroll houses a complicated formula that, when read, teleports its reader instantly anywhere he can see, up to a distance of 800 feet. At the same time, a large iron wall is summoned where the reader originally was. This wall is comprised of 10 sections of wall, each 10 feet tall, 10 feet wide, and 2 inches thick, arranged contiguously anywhere, so long as at least part of the wall inhabits the square the caster originally stood in when using this scroll. This wall lasts 10 rounds before disappearing completely.

Construction Requirements
Capture Spell, Creation sphere, Warp sphere; Cost 1,625 gp


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Feats
Admixture Anathema Aristeia Chance
Channeling Combat Companion Counterspell
Drawback Extra General Item Creation
Metamagic Necrosis Protokinesis Proxy
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Destruction ApocryphaU Light ApocryphaU
Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU Nature (M/P/W) ApocryphaU
Nature (Spirit) ApocryphaU Protokinesis ApocryphaU
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU The Fallen Fey SphereU
Initiate's Handbook Items of PowerU Mythic Spheres of Power The Technomancy Sphere
The Wraith ClassU Wild Magic Woodfaring Adventures Worlds of Power

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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