Seelie Disciple
Spheres of Power: Expanded Options
Versatile Performance (Ex): At 2nd level, the Seelie disciple gains versatile performance, as the Bard class feature.

This replaces darkvision.

Fascinate (Su): At 10th level, a Seelie disciple can use the Perform skill to cause targets to become fascinated with him. This is identical to the fascinate bardic performance, treating the Seelie disciple’s fey adept levels as bard levels, except that the Seelie disciple can only use this ability for a total number of rounds per day equal to 1/2 his fey adept level + his Charisma modifier, and the Seelie disciple’s ability to start a bardic performance does not improve past a standard action. If the Seelie disciple gains bardic performance from any other source, these levels stack when determining the effectiveness of this performance, as well as the number of rounds it is usable per day.

This replaces hide in plain sight.

Suggestion (Su): At 14th level, the Seelie adept may plant suggestions in the minds of those he has fascinated, as the bardic performance of the same name.

This replaces see in darkness.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Other Spheres
Bear Blood Fallen Fey Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Rituals Spellcrafting
Traits Wild Magic Sphere Bestiary Sphere Templates
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Necrosis Protokinesis Proxy Racial
Ritual Sphere-Focused Squadron Surreal
Teamwork Wild Magic
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Apex Shifter Dark Apocrypha Destruction Apocrypha Light Apocrypha
Nature (Air) Package Nature (Earth) Apocrypha Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha
Nature (Spirit) Apocrypha
Other Spheres Products
Archetypes of Power The Bear Sphere The Blood Sphere The Fallen Fey Sphere
Items of Power The Technomancy Sphere The Wraith Class Woodfaring Adventures
Worlds of Power
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.