Sensitive (Mesmerist Archetype)
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The City of 7 Seraphs
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Piercing Insight (Su): The sensitive adds half his mesmerist level as a bonus on all Sense Motive checks. In addition, the mesmerist qualifies for the Improved Dirty TrickAPG and Greater Dirty TrickAPG feats, even if he doesn't have Intelligence 13 or Combat Expertise. He can also ignore those prerequisites for feats that require Improved Dirty Trick or Greater Dirty Trick.

This ability replaces consummate liar.

Empathic Collective (Su): At 2nd level, the sensitive gains the collective ability as a vitalistPU of his mesmerist level. His key ability score is Charisma. The mesmerist risks losing his highest-level available spell slot as if cast without effect when a member dies (rather than risking power points). Each member knows the basic emotional state of each member, as well as whether they are conscious or unconscious. The sensitive can make a Sense Motive check as a standard action to discern if a member is under a mind-affecting effect. Any member can aid any other member on a saving throw against a mind-affecting effect as an immediate action; the empathic connection is enough warning for an ally to provide help this way. At the GM's discretion, an effect might be too subtle to notice if the effect of failing that saving throw would not be immediately detectable to that ally (such as modify memory used to replace a memory that isn't presently relevant). The assisting character must make a Will saving throw against DC 10 in order to give the target a +2 bonus on the assisted saving throw.

This ability replaces towering ego.

Collective Treatment (Su): The sensitive does not gain the ability to use touch treatment on himself as a swift action, but can use touch treatment through his collective.

This ability alters touch treatment.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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