Seraph Paladin Oaths

Some paladins swear an oath to uphold a goal or an ideal, taking the oathbound paladinUM archetype. The following additional oaths are available to paladins with this archetype.

Oath against Trustbreakers

All paladins are honest, never giving their word unless they intend to uphold it to the best of their ability, but most understand that not all creatures can be held to the same high standard. Paladins that accept the oath against trustbreakers refuse to believe this, and dedicate themselves to hunting down liars and oathbreakers and punishing them for their deceit. Paladins with this oath rarely address petty liars or cheats, instead bringing justice to those who have broken their word with disastrous consequences, abdicated an obligation that damages many people, or abused a significant trust. The Hands of Burden sanction many paladins with this oath, as they believe that reneging on an obligation means abdicating a sacred duty. Paladins among the Hands are, oddly enough, kinder foes; they are usually stern but corrective in their discipline. Unsanctioned paladins that have taken the oath against trustbreakers are often self-righteous crusaders who consider liars to be no better than fiends.

Deities: Non-evil powers of Law.

Detect Chaos (Su): This ability works like the standard paladin ability to detect evil, except as detect chaos instead of detect evil.

This ability replaces detect evil.

Smite Trustbreaker (Su): Once per day, a paladin with this oath can cry a challenge to an oathbreaker or liar. As a swift action, the paladin chooses one target within sight to smite. If the paladin believes the target has broken a serious oath (usually, because the paladin witnessed the broken oath or received information about the broken oath from a legal authority or an aggrieved party), the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. Regardless of the target, smite trustbreaker attacks automatically bypass any DR the creature might possess.

In addition, while smite trustbreaker is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is good or lawful, the smite is wasted with no effect. The smite trustbreaker effect remains until the target of the smite is dead or until the next time the paladin with this oath rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin with this oath may smite trustbreaker one additional time per day, to a maximum of seven times per day at 19th level.

Smite Evil (Su): When a paladin with this oath reaches 4th level, she gains the ability to spend one use of her lay on hands ability when using her smite trustbreaker ability to instead smite evil, as the paladin ability of the same name.

This ability replaces channel positive energy.

Sworn Oathkeeper (Su): At 11th level, a paladin with this oath can formally witness an oath or agreement between two creatures. If either creature breaks or reneges on the agreement and the paladin becomes aware of this, she gains the bonuses from her trustbreaker smite ability against that creature at all times. This ability ends when the creature fulfills the conditions of the oath or receives just punishment for breaking the oath. The maximum number of witnessed oaths a paladin with this oath can have active at a time is equal to her Charisma modifier (minimum 1).

This ability replaces aura of justice.

Code of Conduct: Keep all promises made, no matter the circumstances. Never make a promise lightly. Instruct others in how best to make and keep oaths. Hold those who break their promises accountable for the wrongs that inevitably result.

Oath Spells: 1st—detect evil; 2nd—castigateAPG; 3rd— discern lies; 4th—rebukeAPG.

Oath of Parity

Few paladins suffer villainy’s existence, crusading against chaos and evil to the best of their ability. In the city, however, absolute balance is necessary to keep the city from being consumed by the coruscating energies that sustain it. Some paladins swear at their tower to support the organizations and the delicate balance necessary to keep the city functioning. This is not because they are any less stalwart in their quest against evil, but because they know that evil—properly contained—can be a force to support the spread of good. Considered suspect by many other paladins, those that swear the oath of Parity have a more flexible moral code and gain powers over the shadows that balance light and darkness.

Deities: Non-Chaotic powers of Good.

Lay on Hands (Su): When a paladin with this oath heals damage with her lay on hands ability, the recipient of the healing gains concealment against all targets for 1 minute. Additional uses of this ability do not stack, but reset the 1-minute duration. A paladin with this oath requires a standard action, rather than a swift action, to use her lay on hands ability on herself.

This ability modifies lay on hands.

Pierce the Darkness (Su): At 5th level, a paladin with this oath gains Blind-Fight as a bonus feat and darkvision with a range of 60 feet. If she already has darkvision, the range increases by 30 feet instead. At 10th level, she gains Improved Blind-Fight as a bonus feat. At 15th level, she gains the see in darkness ability.

This ability replaces divine bond.

Associates: Paladins sworn to this oath may more freely ally with evil associates than other paladins, although even a paladin with this oath must end the alliance immediately if she feels it is doing more harm than good.

Code of Conduct: Accept the redemption of any who will be redeemed. Understand that shadow makes the light more appealing to those in darkness. Suffer evil to exist only so long as it is identified, contained, and used as a counterbalance to empower the spread of good.

Oath Spells: 1st—faerie fire; 2nd—darkvision; 3rd— deeper darkness; 4th—shadow stepUM.

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