Seraph Traits
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The City of 7 Seraphs
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The following are new traits that can be found among the members of the city. Some of these are restricted to members of certain organizations and are marked as such.

Combat

Subtle Senses (Combat)

Benefit: You gain a +1 insight bonus to AC against attacks from corporeal undead.


Faith

Cold Fortified (Faith)

Benefit: You gain a +1 trait bonus to AC against spells with the cold descriptor or any effect that deals cold damage.


Family Traits

Golemspine Artisan [Booksealers]

The rarest and most valuable substance in the universe is symbolic intelligence: the decipherable recordings of a social animal, made to hold memories in a way that another living mind can then access and replay the stored information. Books are, simply put, the ultimate evolution of our most ancient oral traditions, cave paintings and dances: they represent power over time itself, holding forever our lives, histories, songs, poetry and horror. This symbolic intelligence must be carefully curated. Protected. Ensured against the flames of ignorance, war and darkness.

Prerequisite: Ancestral membership in the Booksealers Parity.

Benefit: You possess a set of golemspine clasps and the means to employ them (see Seraph Magic Items). These artifacts are bound to you and you alone, by magic that is still poorly understood: if your bound set of golemspine clasps are ever lost or stolen, the set returns to you the next time you wake; if you are killed, your golemspine clasps vanish and cannot be recovered until you are returned to life or are raised as an undead or construct creature (see the Inkflesh Initiate template on the Seraph Templates page). All members of the Booksealers have their attitude toward you shifted one category toward the positive, if their attitude was not initially hostile; this shift can be further modified by your actions, or it might change over time naturally. A member of the Booksealers organization must know your identity as a keeper of lost & powerful magic to be affected by this Family Trait. While in an area that contains magical libraries, you may earn money each day as per the Perform skill except that you employ your Craft (bookbinding) skill.

If you learn of the existence of a set of golemspine clasps that are outside the control of the Booksealers, you are expected to retrieve them and pass them to a superior within your organization.


Magic Traits

Infernal Scryer (Magic)

Benefit: Increase the DC of the saving throw to resist any spell you cast of the scrying subschool by +2.

Tainted Flame (Magic)

Benefit: Once per day you can choose to infuse any spell you cast of 3rd level or lower with the fire descriptor with the power of hellfire. This damage is treated as normal fire damage, except its damage is half fire and half unholy energy. Evil-aligned creatures, creatures with the evil subtype, and those that are affected by spells like protection from evil take no damage from the unholy energy, but good-aligned creatures and creatures with the good-descriptor take double the normal damage from it.


Racial Traits

Awakened Heritage (Race, Undine)

Benefit: You gain a +1 trait bonus to the DC of any spell you cast using the cold descriptor.

Child of Mammon (Race, Tiefling)

Benefit: You gain a +2 trait bonus to all Appraise checks made to buy and sell.

One of Them (Race, Dhampir)

Benefit: You gain a +1 deflection bonus to AC against attacks from corporeal undead. This increases to a +3 if the creature is a vampire spawn.


Religion Traits

Devotion to Law (Religion)

Prerequisite: Must follow an archfiend or similar infernal creature

Benefit: Gain a +2 bonus to Diplomacy checks when wearing a symbol of your faith.


Social Traits

Devilish Charm (Social)

Benefit: You gain a +2 to all Bluff checks made to lie to a creature. This does not apply to Bluff checks made in combat to feint.

Haunt Hardened (Social)

Benefit: You gain a +2 trait bonus on Perception checks to notice haunts and a +1 trait bonus against all haunt-based effects.

Knee Breaker (Social)

Benefit: You gain a +2 to all Intimidate checks made while on Church of Coin business.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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