Shadow Boxer (Unchained Monk Archetype)
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99

Alignment

Any

Class Skills

The shadow boxer loses Knowledge (religion) (Int) as a class skill and gains Knowledge (planes) (Int) and Bluff (Cha) as class skills.

Shadow Boxing (Su)

The shadow boxer may use his casting ability modifier in place of his Wisdom modifier for all class features.

At 1st level the shadow boxer may manipulate his shadow as an extension of his body, delivering blows as if from his own fists. His shadow can retrieve stored items, wield and attack with weapons, accomplish delicate tasks like disabling a lock, and deliver touch attacks. A shadow boxer’s shadow can not be used to gain additional attacks, nor does he gain extra magic item slots. Activating and dismissing shadow boxing are free actions.

His shadow deals damage as his unarmed strike, and its attacks may be substituted freely into his flurry of blows or used to execute combat maneuvers. A shadow boxer’s shadow is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. When making attacks with wielded weapons, his shadow uses the weapon’s damage. Even when wielded by his shadow, only weapons with the monk special feature may be used with flurry of blows.

A shadow boxer’s shadow has a reach of 10 feet at 1st level. At 5th level and every five levels thereafter, the reach of the shadow’s boxer’s shadow increases by +5 feet, to a maximum of +25 feet at 20th level. This reach extends in three dimensions and is not limited to targets touching the ground.

This ability replaces stunning fist and fast movement.

Tenebrous Mysticism

At 1st level the shadow boxer gains Basic Magic Training as a bonus feat, but must select the Dark sphere. At 2nd level he gains Advanced Magic Training as a bonus feat or Extra Magic Talent if he already possesses it. He may take Extra Magic Talent as a monk bonus feat, but may only select talents from the Dark sphere when he does so.

This replaces the bonus feats gained at first and second level.

Dark Ki (Su)

At 3rd level, a shadow boxer gains a pool of dark ki points, supernatural energy supplemented with the subtle influence of his shadow self. The number of points in a shadow boxer’s dark ki pool is equal to 1/2 his shadow boxer level + his casting ability modifier.

Dark ki points may be used as spell points for activating Dark sphere talents, but spell points may not be used in place of dark ki points. The dark ki pool and dark ki points otherwise function and count as a ki pool and ki points.

A shadow boxer may select talents from the Dark sphere in place of ki powers, including advanced talents he qualifies for.

This alters ki pool and ki power.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.