Shadow Familiar (Familiar Archetype)
Ultimate Spheres of Power

Class Skills

Sleight of Hand (Dex) and Stealth (Dex) become class skills for a shadow familiar.


A shadow familiar has hit points equal to 1/4 the master’s total hit points. If a shadow familiar dies, it vanishes, re-emerging from its master’s shadow with 1 hit point the next time its master rests and refreshes his pool of spell points or prepares spells. The shadow familiar similarly vanishes if it is ever caught in normal or brighter light more than 100 feet from its master, or may simply choose to vanish as a free action. A shadow familiar does not need to eat, breathe, or sleep.

This ability replaces deliver touch spells and improved evasion.

Shadow Rider

At 7th level, a shadow familiar can attempt a single Stealth check to covertly merge with another creature’s shadow. When merged, it is completely undetectable by non-magical means and may safely travel through bright conditions beyond 100 feet from its master so long as its target casts a shadow to hide in. The shadow familiar travels with the creature even if they teleport. Effects that eliminate the shadow (such as having their shadow stolen) cause the shadow familiar to reappear in an adjacent space, but effects that only obscure the shadow (such as entering a dark room or flying high above the ground) do not. A shadow familiar can merge with a willing target’s shadow without need of a Stealth check.

The master always knows the location of his shadow familiar, as if using the Dowsing Divination talent without a range limitation.

At 13th level, once per day the master may use Shared Perception, as the Divination sphere talent, between himself and his shadow familiar over any distance. This effect is not blocked by the master’s use of the Obfuscation talent.

This replaces speak with animals of its own kind and scry on familiar.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.