Class Skills
Sleight of Hand (Dex) and Stealth (Dex) become class skills for a shadow familiar.
Adumbral
A shadow familiar has hit points equal to 1/4 the master’s total hit points. If a shadow familiar dies, it vanishes, re-emerging from its master’s shadow with 1 hit point the next time its master rests and refreshes his pool of spell points or prepares spells. The shadow familiar similarly vanishes if it is ever caught in normal or brighter light more than 100 feet from its master, or may simply choose to vanish as a free action. A shadow familiar does not need to eat, breathe, or sleep.
This ability replaces deliver touch spells and improved evasion.
Shadow Rider
At 7th level, a shadow familiar can attempt a single Stealth check to covertly merge with another creature’s shadow. When merged, it is completely undetectable by non-magical means and may safely travel through bright conditions beyond 100 feet from its master so long as its target casts a shadow to hide in. The shadow familiar travels with the creature even if they teleport. Effects that eliminate the shadow (such as having their shadow stolen) cause the shadow familiar to reappear in an adjacent space, but effects that only obscure the shadow (such as entering a dark room or flying high above the ground) do not. A shadow familiar can merge with a willing target’s shadow without need of a Stealth check.
The master always knows the location of his shadow familiar, as if using the Dowsing Divination talent without a range limitation.
At 13th level, once per day the master may use Shared Perception, as the Divination sphere talent, between himself and his shadow familiar over any distance. This effect is not blocked by the master’s use of the Obfuscation talent.
This replaces speak with animals of its own kind and scry on familiar.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book