Shadow Harvester (Ranger Archetype)

Shadow guides master the subtle distortions of the Shadow Plane, the fey realms, and other morphic planes whose essences infuse the city. Once honed, their skills allow them to travel quickly and draw forth useful resources from raw quasi-reality.

Sift from Shadow (Su): At 3rd level, the shadow guide must choose the Shadow Plane as her favored terrain. She can always choose to treat Survival checks to avoid getting lost and to provide food and water as if she had rolled a 15 instead of rolling, or 20, if she is on the Shadow Plane or fey realm.

This ability alters the favored terrain gained at 3rd level.

Spellcasting: The shadow guide adds the following spells to the ranger spell list: 1st—continual flame; 2nd—see invisibility; 3rd—shadow conjuration; 4th—true seeing. In addition, the shadow guide gains a bonus equal to her class level on concentration checks to cast spells with the light descriptor where they are impeded (such as the Plane of Shadow).

This replaces the favored terrain gained at 8th level and 13th level.

Friendly Terrain (Su): At 7th level, the path clears itself and shortens for the shadow guide, allowing her to reach her destination more quickly and easily. Her movement ignores all difficult terrain other than that produced by magic. On the Shadow Plane, the fey realm, and any magically morphic or highly morphic plane, she also ignores magical difficult terrain. When she travels with shadow walk or similar effects, she moves half-again (+50%) as fast as the effect normally allows.

This ability replaces woodland stride.

Convenient Hazard (Su): At 8th level, once per day with 10 minutes of concentration, the shadow guide can impose her will upon the terrain to create or bypass a hazard or mechanical trap she can see on the Shadow Plane, the fey realm, or any magical morphic or highly morphic plane. A bypassed hazard becomes harmless for 1 hour if its CR is no higher than her character level.

For example, she might cause a bridge to appear across a sinkhole. A created hazard must have a CR lower than her character level and remains dangerous for 1 hour or until she creates another hazard. Due to the quasi-reality of the Shadow Plane, anything she creates with this ability cannot be re-purposed for any other use. At 18th level, the shadow guide can use this ability at will as a full-round action.

This ability replaces the favored terrain gained at 18th level.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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