Wiki Note: This archetype is from Worlds of Power and is not part of the normal options available to Spherecasters.
Casting Ability Modifier: Shamans use Wisdom instead of Charisma as their casting ability modifier, and for all class-related purposes, including the number of times per day they may channel energy.
Tradition: Spiritual Magic: Shamans possess the Skilled Casting and Painful Magic drawbacks, as well as the Deathful Magic boon. They may further refine their tradition by taking additional drawbacks and boons.
The shaman channels the power of spirits through routines and rituals as a paranormal practitioner. At character creation, the shaman must choose Profession: Medicine, or a Craft or Perform skill of her choice through which to call the spirits into action. This decision cannot be changed.
In order to use any sphere ability, the shaman must first succeed on a check of the chosen skill. This could include a brief demonstration of proficiency, such as mimicking the movements of a healer, tracing the pattern of a beaded bracelet with one finger, or reciting an ancient tribal chant.
Summon Spirit: In addition to the other options a shaman may summon with their summon spirit bound nexus powers, they may also summon ghosts (NPCs with a random class and the ghost template).
At 4th level they may expend a soul to summon a weak ghost (a ghost with 1 level in a random NPC class). At 8th level they may summon 1 lesser ghost or two weak ghosts (a lesser ghost has 2 or fewer levels in a random PC class). At 12th level they may summon 1 common ghost, 2 lesser ghosts, or 4 weak ghosts (a common ghost possesses 4 or fewer levels in a random PC class.) At 16th level, they may summon 1 greater ghost, 2 common ghosts, 4 lesser ghosts, or 4 weak ghosts (a greater ghost possesses 7 or fewer levels in a random PC class). At 20th level, they may summon 1 grand ghost, 2 greater ghosts, or 4 common ghosts, lesser ghosts, or weak ghosts (a grand ghost possesses 12 or fewer levels in a random PC class).
A shaman cannot summon forth the ghost of a specific person unless they possess the soul of that person in their nexus, via Trap Soul. If the shaman expends a creature’s trapped soul to summon a single ghost using summon spirit, it manifests as the target appeared in life, including race, class, and items. This ghost has as many character levels as the target had in life, or as many as summon spirit permits, whichever is fewer.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book