Shambling Mound (CR 8/MR 3)

A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth.

Giant Mythic Shambling Mound (CR 8/MR 3)
XP 4,800
Pathfinder Roleplaying Game Bestiary
N Huge plant (mythic)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +11

Defense

AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 109 (9d8+69)
Fort +11, Ref +2, Will +3
Defensive Abilities plant traits, splitMA; DR 10/epic and slashing; Immune electricity; Resist fire 10

Offense

Speed 20 ft., swim 20 ft., earth glide
Melee 2 slams +12 (2d8+8 plus grab), 2 vine whips +7 (1d8+4)
Space 15 ft.; Reach 15 ft. (25 ft. with vine whips)
Special Attacks constrict (2d8+12), mythic power (3/day, surge +1d6), verdant vinesMA

Statistics

Str 27, Dex 8, Con 21, Int 7, Wis 10, Cha 9
Base Atk +6; CMB +15 (+19 grapple); CMD 24
Feats Cleave, Combat ReflexesMF, Power AttackMF, Shambling Monolith, Suffocating Strangulation
Skills Perception +11, Stealth +3 (+11 in swamps or forest), Swim +16; Racial Modifiers +10 Escape Artist, +4 Stealth (+12 in swamps or forests), +4 Perception
Languages Common, Sylvan (cannot speak)
SQ compressible formMA, electric fortitude, sink into the mireMA

Ecology

Environment temperate forest or marshes
Organization solitary
Treasure standard

Special Abilities

Compressible Form (Ex) A mythic shambling mound is difficult to harm with piercing or bludgeoning attacks, gaining DR 10/slashing and taking half damage from falls. It never takes penalties for squeezing into a 5-foot-wide space, and gains a +10 racial bonus to Escape Artist checks (+10 for squeezing through a tight space).

Electric Fortitude (Ex) Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.

Sink into the Mire (Ex) A mythic shambling mound can sink into the ground, melding its sodden tissue with the earth below. It can move through earth and mud as earth glide, though it cannot move through stone. In addition, a mythic shambling mound can expend one use of its mythic power as a move action to convert the ground within its space and within 10 feet into quicksand for 1 minute. If it remains within this area and spends an additional move action each round, it expands the area of quicksand by 5 feet in all directions (including depth).

Verdant Vines (Ex/Su) Mythic shambling mounds are twined about with long vines that trail in every direction. Its reach with these vine whips is 10 feet greater than its normal reach. On a successful hit with a vine whip, a mythic shambling mound can make a combat maneuver check to drag or trip that target. This combat maneuver check is a free action that does not provoke attacks of opportunity. The mythic shambling mound can forgo this attack of opportunity to gain a +2 circumstance bonus on attack rolls against that target until the end of its next turn; this bonus stacks if the mythic shambling mound hits more than once with its vine whips. These vine whips are an exceptional ability.

As a full-round action, a mythic shambling mound can expend one use its mythic power while plunging its vine whips into the ground. This triggers a massive and sudden upthrust of plant growth in a 60-foot line, 30-foot cone-shaped spread, or 15-foot-radius spread centered on the mythic shambling mound.

This eruption of vegetation may be temporary, functioning as entangle (DC 14), or instantaneous (as the overgrowth version of plant growth). If the mythic shambling mound expends two uses of its mythic power, it may double the area of effect or cause both entangle and plant growth simultaneously in the normal area of effect. If it expends three uses of its mythic power, it causes the effect of entangle and plant growth within double the normal area. Shambling mounds can move through this verdant

Triggering this massive plant growth requires the mythic shambling mound to shed its verdant vines, as they take root and sprout, spreading the shambling mound’s mythic power. It loses the use of its vine whips until they regrow 1d4 rounds later.


Mythic Shambling Mound

Without the giant simple template, a mythic shambling mound’s stats are as follows: CR 7/MR 3; XP 3,600; Size Large; Init +0; AC 22, touch 9, flat-footed 22; hp 91; Fort +9, Ref +3; Melee 2 slams +12 (2d6+6 plus grab), 2 vine whips +6 (1d6+3); Space 10 ft.; Reach 10 ft. (20 ft. with vine whips); Special Attacks constrict (2d6+9); Str 23, Dex 10, Con 17; CMB +13 (+17 grapple); CMD 23; Skills Swim +14.

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