Shining Child (CR 15/MR 6)

Surrounded by a nimbus of near-blinding light, this strange creature looks something like an emaciated child with clawed hands.

Mythic Shining Child (CR 15/MR 6)
XP 51,200
Pathfinder Roleplaying Game Bestiary 2
CE Medium outsider (evil, extraplanar, mythic)
Init +14/–6MF, dual initiativeMA; Senses darkvision 120 ft.; Perception +25
Aura blinding light (60 feet)

Defense

AC 36, touch 23, flat-footed 31 (+8 deflection, +4 Dex, +1 dodge, +13 natural)
hp 228 (16d10+140); fast healingMA 10 (in bright or normal light)
Fort +15, Ref +11, Will +10
Defensive Abilities fortificationMA (50%); DR 10/epic; Immune blindness, fire, poison; Resist cold 10, sonic 10

Offense

Speed 30 ft., fly 50 ft. (perfect)
Melee 2 touches +20 (4d10 fire plus burning touch)
Ranged searing ray +20 touch (10d6 fire)
Special Attacks death throesMA (DC 26), incandescent dissolutionMA (DC 25), mythic power (6/day, surge +1d8), mythic spell-like abilitiesMA

Spell-Like Abilities (CL 12th; concentration +20)
At will—greater teleport (self plus 50 lbs. of objects only), light, light leapMA, major image (DC 21)
3/day—greater dispel magic, mirage arcana (DC 21), rainbow pattern (DC 23), spell turning, sunbeam, wall of force
1/day—scintillating pattern (DC 26), screen (DC 26), symbol of insanity (DC 26)

Statistics

Str 10, Dex 19, Con 20, Int 15, Wis 11, Cha 26
Base Atk +16; CMB +16; CMD 39
Feats Ability Focus (blinding light), Dodge, Improved InitiativeMF, Lightning ReflexesMF, Mobility, Skill Focus (Perception), Spring AttackMF, Weapon Finesse
Skills Bluff +27, Diplomacy +24, Fly +12, Intimidate +27, Knowledge (arcana, planes) +21, Perception +25, Spellcraft +21, Use Magic Device +27
Languages telepathy 120 ft.
SQ radiant armor

Ecology

Environment any land (extraplanar)
Organization solitary, visitation (1 mythic shining child and 2–9 shining children), or incursion (1 mythic shining child and 11–20 shining children)
Treasure none

Special Abilities

Blinding Light (Ex) A shining child can radiate a 60-foot-radius aura of blinding light as a free action. Creatures within the affected area must succeed on a DC 26 Fortitude save or be permanently blinded. A creature that successfully saves cannot be affected again by the same shining child’s aura for 24 hours. The save is Constitution-based.

Burning Touch (Su) A shining child corrupts the positive energy within a living creature into an unnatural burning light. For the next 5 rounds after a successful touch attack by a shining child, the target takes 2d6 points of fire damage. The burning light can be “extinguished” by casting darkness or deeper darkness on the target, or by entering an area of natural darkness (not counting the light from the burning target).

Death Throes (Su) When killed, a mythic shining child explodes in a blinding flash of searing light identical to its blinding light attack, though it also deals 12d6 points of damage to creatures within 60 feet (Reflex DC 26 halves). Half the damage is fire damage, but the other half results directly from the mythic shining child’s otherworldy corruptive power and is therefore not subject to being reduced by resistance to fire-based attacks. The save DC is Constitution-based.

Fast Healing (Su) A mythic shining child gains fast healing 10 when in an area of bright or normal light (not counting its own light).

Incandescent Dissolution (Su) If a creature takes damage from a critical hit or takes damage that reduces it to below 0 hit points while inside a mythic shining child’s aura of blinding light, the mythic shining child can expend one use of its mythic power as a swift or immediate action to saturate the creature’s body and open wounds with matter-annihilating light, dealing 12d6 points of damage (DC 26 Fortitude half ). Creatures killed by this effect are disintegrated (as disintegrate). The save DC is Constitution-based.

Light Leap (Sp) A mythic shining child can transport itself between areas of bright or normal light at will as a swift, move, or standard action. This otherwise acts as dimension door, caster level 12th, but with a maximum range of 120 feet.

Radiant Armor (Su) The light that surrounds a shining child grants it a deflection bonus to its AC equal to its Charisma bonus. The bonus is negated as long as the shining child is in the area of effect of a spell with the darkness descriptor that is at least 3rd level.

Searing Ray (Su) A shining child’s primary attack is a ray of searing light. This attack has a range of 120 feet. The ray deals double damage to undead creatures.

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