Proficiencies
Shrouded operatives are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters proficiencies.
Casting
At 1st level, the shrouded operative may combine spheres and talents to create magical effects. The shrouded operative is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces poison use.
Spell Pool
A shrouded operative gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest. A shrouded operative may spend spell points as if they were ki points for all ninja tricks and class features.
This replaces ki pool.
Blended Training
A shrouded operative gains a combat or magic talent every time she gains a class level. Shrouded operatives use their casting ability modifier as their practitioner modifier.
This replaces the tricks gained at 4th, 8th, 12th, 16th, 20th level.
Delayed Sneak Attack
The shrouded operative’s sneak attack die improves at a slower rate than most ninjas, adding an additional 1d6 precision damage every 3 levels beyond 1st, to a maximum of 7d6 at 19th level.
This alters sneak attack.
Shadow Techniques
At 2nd level, the shrouded operative gains the following abilities she may use as a swift action, usually by spending a spell point:
- Shadow Leap: As long as the shrouded operative has at least 1 spell point, she treats any Acrobatics check made to jump as if she had a running start. At 10th level, she also halves the DC of Acrobatics checks made to jump (although she still cannot move farther than her speed allows).
- Quick Stride: The shrouded operative may spend a spell point to increase her speed by 20 feet for 1 round, plus 1 round per 4 class levels she possesses.
- Cloak of Shadows: The shrouded operative may spend a spell point to grant herself a +4 insight bonus on Stealth checks for 1 round. This bonus increases by 1 per 3 class levels she possesses.
Ninjutsu (Ex)
At 3rd level, the shrouded operative gains the Scout sphere as a bonus combat sphere and the Illusion sphere as a bonus magic sphere.
This replaces no trace.
Urgent Tricks (Su)
At 6th level, the shrouded operative may spend a spell point to use any Illusion sphere trick she possesses as a swift action. If she may already do so, such as by using the Talented Trickster talent, she may instead spend a spell point to use any Illusion sphere trick she possesses as an immediate action.
This replaces light steps.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book