Sincrafter (Inquisitor Archetype) (SM—)
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Baron’s Otherworldly Citadel
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In their devotion to a cause or belief system, there are some who codify crimes of thought, desire, or existence which they believe should be punished. These crimes, known as sins, are not levied by any force of the gods or planes but rather by mortals who wish to exert dominion over others. Those who fabricate and weaponize notions of sin are known as sincrafters, and they may draw from established traditions or devise new standards for themselves.

This archetype requires champion inquisitor.

[Author’s note: while this archetype does not explicitly have alignment requirements, the behaviors and ideologies of this archetype’s abilities are vindictive, malevolent, and very capable of causing problems at the table. This archetype was mainly created for villainous or evil characters and playing a good- or even neutral-aligned sincrafter would likely be quite difficult. When playing a sincrafter, discuss the character with your GM and fellow players to ensure you are all on the same page as to what the class and its abilities entail and if everyone is comfortable with it.]

Trade Tradition

If this is the character’s first level, she chooses a trade tradition. Her trade rank is adroit. If this is not the character’s first level, she instead chooses one trade talent from the Vocation sphere as a bonus talent. This replaces the sincrafter’s normal class skills but does not make the sincrafter incompatible with other archetypes that grant a trade tradition.

Blended Training

A sincrafter gains combat, magic, or skill talents (some of which are required to be utility talents) using the journeyman talent progression (or the virtuoso talent progression, if the sincrafter replaces the monster lore and stern gaze class features). A sincrafter’s casting ability modifier determines her operative and practitioner modifiers. This alters blended training.

Brand of Sin (Su)

At 1st level, a sincrafter selects any number of motivations which she deems sinful. She may change these selected motivations whenever she regains spell points The sincrafter is under a constant Divine Loyalties effect from the Divination sphere with a caster level equal to her sincrafter level, save that she can only detect motivations that she has registered as sinful.

As a touch attack or as part of a successful attack action or attack of opportunity, a sincrafter may place a brand on the creature’s skin. This brand takes any visual form that the sincrafter wishes (covering up to three square inches of skin) and lasts for a number of days equal to the sincrafter’s level. A brand can be hidden by clothing, but the sincrafter’s Divine Loyalties ability can detect whether a creature is branded. A successful Fortitude save (DC 10 + ½ the sincrafter’s level + the sincrafter’s casting ability modifier) reduces the brand’s duration to 1 round per sincrafter level. This is a curse effect with an effective caster level equal to the sincrafter’s level and can be permanently removed by any means that removes a mark of justice. A sincrafter may end any brand they have created as a standard action.

At 12th level, the duration of a sincrafter’s brand increases to permanent if the target fails their saving throw.

This replaces detect alignment

Wages of Sin (Su)

At 5th level, the sincrafter learns to weaponize any brands they have placed on a creature. While any of the effects of wages of sin are active on a creature, the sincrafter’s brand blazes as bright as a torch and becomes visible through clothing for as long as the triggering effect is active. Effects that end the brand on a creature end all effects of wages of sin.

Castigation: Whenever the sincrafter forces a branded creature to make a Will saving throw against one of her sphere abilities, the sincrafter may force the creature to take a -2 penalty to their saving throw. This penalty increases to -3 at 12th level.

Reprobation: By spending a spell point as a swift action, the sincrafter may excise a branded creature they can see or otherwise perceive from the boons of their allies. For a number of rounds equal to the sincrafter’s level, the targeted creature is considered to have spell resistance equal to 11 + the sincrafter’s level against all beneficial or harmless spells and magic sphere effects which would affect them. This spell resistance cannot be lowered.

Ruination: When an attack that deals damage hits the branded creature, the sincrafter can cause the target to take an amount of additional damage equal to 1/2 the sincrafter’s class level. The sincrafter can use this ability as a free action, and can use it even if it isn’t her turn. If the sincrafter uses this ability to increase his own damage, the additional damage increases to 1d6 points for every 3 class levels the sincrafter possesses (minimum 2d6). This damage is precision damage and is not multiplied on a critical hit. A sincrafter can trigger this ability only once per round, but a single creature can take damage from multiple sincrafter’s ruinations in a round.

At 12th level, the sincrafter gains the following additional uses for wages of sin.

Deem Unworthy: By spending a spell point as a standard action, the sincrafter may attempt to strip a branded creature they can see or otherwise perceive of all special privileges they have earned through their actions. The target must attempt a Will saving throw against the sincrafter’s brand of sin DC. On a failure, the target cannot cast spells and is treated as having broken any codes of conduct, oaths, or other similar restrictions they possess for a number of hours equal to the sincrafter’s level. The target creature regains all of their abilities at the end of this duration so long as they take no further actions which would break their codes of conduct or oaths. An atonement spell or similar effect ends this effect immediately.

Proclaimed Ruination: The sincrafter may spend a spell point to use ruination without it counting towards her limit of one ruination per round. If she does, the branded creature instead suffers additional damage equal to the sincrafter’s level or 1d6 per 2 sincrafter levels if this ability is used on the sincrafter’s own attack.

At 20th level, if the sincrafter possesses the true judgment class feature, she may inflict a permanent brand of sin on a creature who fails their saving throw rather than killing them. If she does, the saving throw DC of true judgment becomes equal to the saving throw DC of brand of sin and the creature is affected by the Reprobation and Deem Unworthy effects of Wages of Sin (with no saving throw) for as long as the brand remains.

This replaces discern lies, bane, and greater bane


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