Slayer Talents

Adrenal Reaction (Ex)

When you regain hit points, you may make an attack as an immediate action. You may not use this ability again until at least 1 minute has passed.

Arcane Infiltration (Requires Alteration or Illusion sphere)

The action required to maintain your glamers and shapeshifts via concentration is reduced by one step.

Catty Stalker (requires Scout sphere) [Catgirl HB]

The rogue gains a +2 insight bonus on Bluff, Diplomacy, Intimidate, Knowledge, Perception, Sense Motive, and Survival checks made against a scouted creature. The rogue also gains 1/2 this talent’s bonus on dirty trick and steal combat maneuvers. This bonus increases by +1 for every 5 rogue levels they possess.

Chance Feat

A slayer may gain any chance feat that he qualifies for in place of a slayer talent.

Combat Training [Conq. HB]

The slayer gains a bonus combat talent. This talent may be taken up to three times, granting an additional talent each time.

Dim Mak

You may use any melee weapon to deal nonlethal damage without penalty if your target is denied their Dexterity bonus to AC. When using this ability the weapon is treated as if it also had the shadow wake weapon enhancement.

Flaying Slice (Ex)

When you do precision damage to a creature, you may open a wound that allows you and your allies to more easily penetrate their flesh. When you successfully sneak attack a creature, you may spend up to half your sneak attack dice to reduce the creature’s natural armor class by 1 for each die spent, to a minimum of 0. You may do this multiple times with multiple strikes. The loss of natural armor lasts until the creature heals at least 5 hit points per point of natural armor lost.

Focused Infiltration (Requires Arcane Infiltration)

When maintaining a glamer via concentration, you may treat your rogue level as High-Caster levels for the purposes of determining the duration.

Know How to Bleed (Ex)

By exaggerating injuries, you can gain the upper hand in combat. Whenever you are hit for more than 20 hit points of damage in a single round, you can, until then end of your next turn, feint as a swift action.

Purring Bandit [Catgirl HB]

The rogue gains one purring feat as a bonus feat. In addition, while purring, the rogue gains a +1 circumstance bonus on contested skill checks made against a creature within the rogue’s purring aura (such as Bluff checks to feint or Perception checks to locate, etc.). This bonus increases by +1 for every 10 rogue levels they possess.

Rapid Disguise (requires Subterfuge sphere and ki pool) (Ex) [Spheres of Guile]

If you spend a ki point when using fast disguise, you may reduce the action required to use fast disguise by 1 step (full round action to standard action, standard action to move action, move action to swift action).

Shadow Shaper

Gain a surreal feat.

Shadow Tools

Gain the Shadowstuff Armament feat. In place of making a weapon, shield or armor you may also make small functional tools from shadowstuff to negate the penalty to Craft or Disable Device checks for using improvised tools. When using tools granted by this feat gain a +1 circumstance bonus to the related skill check for every 5 rogue levels you possess.

Skillful Training (Ex) [Spheres of Guile]

You gain a bonus feat which must be selected from the Extra Skill Talent feat or any feat which requires skill talents, skill spheres, or specific skill ranks as prerequisites. This talent may be selected multiple times.

Slayer Co-Hunter (requires Tinker sphere) [SUE]

The slayer’s gizmo limit increases by +1.

The slayer gains the following abilities based on the Tinker packages they possess:

Target Sharing (requires (computation) or (transportation) package): Whenever the slayer uses their studied target, the slayer may transfer their studied target benefits to an AI or mechanoid they crafted (the “co-combatant”) instead of gaining the ability’s normal benefits. The co-combatant must be able to see or hear the slayer, or the AI’s host gizmo is in the slayer’s possession. The co-combatant loses these benefits if the slayer uses studied combat again.

If the slayer could study multiple targets, the slayer can reduce the number of targets they study by 1 to share the benefits of their studied target with a co-combatant (instead of transferring the benefits).

Tracking Target (requires (transmission) package, Arsenal Set): When the slayer uses their studied target ability, the slayer may target a creature with an attached tracking device they crafted as an additional studied target (this is in addition to any normal targets the slayer would study, but is not treated as an additional studied target for the purposes of other effects or abilities, such as the Focused Target feat). Alternatively, the slayer may use their studied target ability against a creature with an attached tracking device as a free action (but only to study that creature).

Slip Through (Su)

You learn to fit through gaps that shouldn’t hold you. You treat yourself as half your size (or one size smaller) for the purpose of squeezing, fitting through narrow spaces with Escape Artist, and similar rules. At the GM’s discretion, you can also accomplish feats such as fitting your arm under a door or sticking a finger through a keyhole.

At slayer level 10, you treat yourself a quarter of your size (or two sizes smaller) instead of half.

Slowing Strike (Su)

Whenever you deal sneak attack damage to a creature you may, as an immediate action, cause the target to become slowed for 1 round as though they had failed a saving throw against the slow Time sphere alter time effect with a caster level equal to your class level in the class that granted you this talent (this stacks with caster levels gained from other sources normally when determining your total caster level for this effect). You may spend a spell point when using this ability to allow it to last for a number of rounds equal to your effective caster level.

Stolen Blood (Su)

Whenever you do precision damage to a creature, until the end of your next turn any hit points that creature regains are gained by you instead. The creature may make a Will save with a DC equal to 10 + 1/2 your rogue level + your Dex bonus to negate this effect.

Studied Companion (Ex) [BTH]

Whenever the slayer studies an opponent, the slayer may choose one of his subordinates he can see to also gain the benefits of his studied target ability against that opponent.

Advanced Talents

Slip Memory (Ex) [Spheres of Guile]

You gain the just a bad dream ability of the agent, using your level in the class which granted this talent as agent levels. This effect applies when you knock a creature unconscious while using sneak attack damage rather than opportune strike damage.

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