Slithering Tracker (CR 5/MR 2)

Mythic Slithering Tracker (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary 2
N Small ooze (mythic)
Init +5; Senses blindsense 60 ft.; Perception +7

Defense

AC 18, touch 16, flat-footed 13 (+5 Dex, +2 natural, +1 size)
hp 58 (4d8+40)
Fort +7, Ref +6, Will +1
Defensive Abilities Immune mind-affecting effects, ooze traits

Offense

Speed 10 ft., climb 10 ft.
Melee 2 slams +7 (1d6+4 plus grab and paralysis)
Special Attacks blood drain (1d2 Constitution), grab (Colossal), mythic power (2/day, surge 1d6)

Statistics

Str 16, Dex 20, Con 23, Int 11, Wis 10, Cha 1
Base Atk +3; CMB +5 (+9 grapple); CMD 20 (can’t be tripped)
Feats Skill Focus (Perception), Skill Focus (Stealth)MF
Skills Climb +11, Perception +7, Stealth +21; Racial Modifiers +8 Stealth
Languages Undercommon (can’t speak)
SQ absorptive camouflageMA, blood bloatMA, trackerMA

Ecology

Environment any ruins or underground
Organization solitary or pair
Treasure incidental

Special Abilities

Absorptive Camouflage (Ex) A mythic slithering tracker leaches trace minerals out of any surface to which it clings, melding its substance with that surface. This renders it undetectable by blindsense, blindsight, scent, and tremorsense, though it can be perceived by normal vision.

Blood Bloat (Ex) When a mythic slithering tracker drains blood, its Constitution temporarily increases by an amount equal to the Constitution damage it deals to its target. The slithering tracker loses these temporary points at the rate of 1 per hour. If a slithering tracker’s Constitution exceeds 30, it will flee the combat and seek a place to hide for 1 hour, after which it discharges all of its temporary Constitution increase and spawns a new non-mythic slithering tracker. The newly spawned slithering tracker is under the control of the mythic slithering tracker that created it for 1d12 days, after which time it becomes independent from its creator.

Paralysis (Ex) Any creature that is hit by a slithering tracker’s slam attack comes into contact with the anesthetizing slime it secretes. The opponent must succeed on a DC 18 Fortitude save or be paralyzed—at the end of each round thereafter, the paralyzed victim can attempt a new Fortitude save to recover from this paralysis. When a victim recovers from a slithering tracker’s paralysis, the victim is staggered for 1d6 rounds. This DC is Constitution-based, increasing when the slithering tracker uses its blood bloat ability.

Tracker (Ex) A mythic slithering tracker can use its Perception skill in place of Survival to follow tracks and takes no penalty to such checks when moving at its normal speed (and only a -10 penalty when moving at twice normal speed).

Transparent (Ex) Because of its lack of coloration, a slithering tracker is difficult to discern from its surroundings in most environments. The slithering tracker gains a +8 racial bonus on Stealth checks as a result, and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering tracker and walks into it automatically takes damage as if struck by the slithering tracker’s slam attack and is immediately subject to a grab attempt and paralysis by the ooze.

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