Skill Ranks per Level
The soldier gains 4 + his Intelligence modifier ranks per level.
This alters skill ranks per level.
Proficiencies
Soldiers are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters weapon and armor proficiencies.
Combat Training (Ex)
A soldier is considered an Expert practitioner, gaining spheres and talents as appropriate, and may choose either Charisma, Intelligence, or Wisdom as their practitioner modifier.
This replaces the bonus feats gained at 2nd, 6th, 10th, 14th, and 18th level.
Conditioning (Ex)
Starting at 2nd level, and every six levels thereafter, the soldier may select a form of conditioning, representing years of training in a specific field. This conditioning provides the soldier an additional class skill, and a +1 bonus to a save or skill check, listed in the form of conditioning. This bonus increases by 1 for every four levels beyond 2nd (and is known as the soldier’s conditioning bonus). Unless otherwise noted, a form of conditioning may only be selected once.
Alert
You were conditioned to be vigilant and ever-watching, ensuring nothing would surprise you. You gain Perception as a class skill, and may add your conditioning bonus to Perception checks. You may select this form of conditioning twice, allowing you to add your conditioning bonus to initiative checks.
Athletic
Your physicality was constantly worked at, increasing your endurance and strength. You gain Acrobatics as a class skill, and may add your conditioning bonus to Climb and Swim checks, in addition to Acrobatics checks made to jump. You may select this form of conditioning twice, allowing you to instead add your conditioning bonus to all Acrobatics checks, in addition to doubling your conditioning bonus to Acrobatics checks made to move through an enemies threatened area without provoking an attack of opportunity.
Attuned
Your connection to magic has been strengthened through subtle arcane training. You gain Use Magic Device as a class skill, and may add your conditioning bonus to Use Magic Device checks.
Courage
Your mental resolve and confidence is intense, making you resistant against even the most terrifying situations. You gain Diplomacy as a class skill, and may add your conditioning bonus to the DC required to demoralize you, in addition to Will saves made against fear effects.
Endurance
Your body has an incredible tolerance to damage, whether it be external or internal. You gain Heal as a class skill. You may add your conditioning bonus to Constitution checks made to stabilize, and to Fortitude saves made against poisons and disease.
Erudite
You are well-versed in identifying the functionality and manifestation of magic. You gain Spellcraft as a class skill, and may add your conditioning bonus to Spellcraft checks made to identify a spell or sphere effect as it is being cast.
Rationale
Your mind has been tempered with knowledge and rationality, allowing you to separate fact and fiction. You gain a single Knowledge skill as a class skill, and may add your conditioning bonus to Will saves made against illusions.
Subtlety
You were trained to be adept in acts of secrecy and deception, and understanding the importance of subtlety. You gain Stealth as a class skill, and may add your conditioning bonus to Stealth checks.
Suspicion
You were trained to never trust anyone, and to read into every motion and word. You gain Sense Motive as a class skill, and may add your conditioning bonus to Sense Motive checks. You may select this form of conditioning twice, allowing you to add your conditioning bonus again to Sense Motive checks made against a feint attempt.
This replaces bravery.
Sphere Specialization
A soldier gains a sphere specialization of his choice from the list of sphere specializations included in the Conscript class description. The soldier treats his fighter class levels as conscript levels for this purpose. This does not stack with a Conscript’s sphere specialization.
This replaces armor training, but may be altered or replaced by other archetypes that do not grant blended training or combat training.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book