Ultimate Spheres of Power

Class Skills

The solipsist gains Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (history) (Int), and Knowledge (planes) (Int) as class skills but loses Appraise (Int), Intimidate (Cha), Knowledge (local) (Int) and Knowledge (nature) (Int) as class skills.

This alters the solipsist skill list.


A solipsist is keenly aware of the abstract state of reality and may connect to the strange and terrible truths underlying the nature of the cosmos or even momentarily alter them to suit his self perception. A solipsist has the ability to augment skill checks and ability checks through his understanding of the lie we call reality.

As a free action, he can spend a shadow point to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed.

A solipsist can only use introspection once per check or roll. The solipsist can use introspection on any Bluff, Knowledge or Stealth skill checks without expending a shadow point, provided he is trained in the skill. Introspection can also be used on attack rolls and saving throws, at the cost of expending two points each time from the shadow pool. In the case of saving throws, using introspection is an immediate action rather than a free action. This feature counts as the inspiration class feature for the purposes of feats and abilities. If he has levels in both solipsist and an inspiration granting class he does not gain an inspiration pool, instead, he adds his inspiration granting class levels to his solipsist levels to determine the size of his shadow pool and use points from the shadow pool in place of the inspiration pool.

This replaces shadowmark.

Introspective Investigation

At 4th level and every 4 levels thereafter a solipsist gains an investigator talent, treating his solipsist level as his investigator level for the purposes of meeting prerequisites for these talents. Any talents that use inspiration pool instead use the shadow pool.

This replaces truesight at 4th, 8th, 12th, 16th, and 20th levels.


At 20th level, a solipsist becomes manifested surreality and is treated as an aberration rather than a humanoid (or whatever the solipsist’s creature type was before) if to do so would be advantageous for the purpose of spells and magical effects. He also gains +2 on all saving throws and spell resistance 30 + his casting ability modifier vs. divination spells, effects, and all other abilities used to gather information about the solipsist. This spell resistance stacks with spell resistance gained from other sources.

This replaces feytouched.

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