Special Materials

New Materials

Arcsilver

HP/Inch: 40; Hardness: 10; Cost: Weapons and armor fashioned from arcsilver are always masterwork; the masterwork cost is included in the prices given below

This bright white metal has strange electrical properties and crackles with electricity when charged. By strategically incorporating coils of arcsilver into a weapon, suit of armor, or shield, this electricity can be discharged into enemies. Charging an item made of arcsilver is a move action that does not provoke an attack of opportunity, performed by slowly brandishing the weapon or brushing it against a surface.

When a weapon made with arcsilver is charged it passes this charge to anything it strikes, dealing +1d6 bonus electricity damage on its next successful hit. Ammunition is generally too small to gain a substantial charge, and so does not gain this property.

When a suit of armor or a shield made with arcsilver is charged, it passes the charge to the next creature that successfully strikes the wearer with either a metal melee weapon, an unarmed strike, or a natural weapon. This deals 1d6 electricity damage to the attacker.

In addition, arcsilver’s natural electromagnetic properties allow it to be treated as a light density material for the purposes of telekinesis despite being the same weight as steel. Items without metal parts cannot be made from arcsilver.

Although, arcsilver is typically not used as the sole material of an item (in order to protect the user from its electric charge), arcsilver cannot be used in conjunction with other special materials.

Type of Item Item Cost Modifier
Weapon +2,000 gp
Armor and Shields +3,000 gp

Featherglass

HP/Inch: 3; Hardness: 5; Cost: 15 gp per pound of the original item weight

Featherglass is a rare material found in the high places of the world, a translucent substance that looks like hazy skyblue ice or glass and weighs little more than air.

Featherglass can be treated in a number of ways to make it either flexible or stiff and brittle, and can be used to create almost any item, though it is too fragile to create effective weapons and armor. Any object made out of featherglass weighs one-eighth of what a normal object would weigh. Featherglass objects are considered weightless for the purposes of telekinesis.

Flowstone

HP/Inch: 10; Hardness: 8; Cost: 10 gp per pound
Other than being unusually smooth textured, flowstone appears to be normal dark gray stone, its special properties only becoming apparent when it is manipulated with telekinetic powers. While to hand and tool it is solid and rigid, it molds and shapes like clay under the direction of telekinesis.

By using telekinesis you can shape flowstone instead of lifting it, affecting an amount of it equal to your normal size limit as a full round action. Any simple shape may be imposed on the flowstone this way, such as flattening a side or shaping it into a rough ball. For something more complicated or finely detailed, more time must be taken: with each full round action you may shape 1 cubic foot per caster level of your telekinesis effect, allowing you to create specific items or precise shapes, though a Craft check may be required to create anything complex, such as artistic shapes or moving parts. Changes imposed on flowstone in this way are permanent until changed through another use of telekinesis.

Due to its moldability, under the influence of telekinesis two or more portions of flowstone may be merged into a single object, either repairing broken items or simply creating larger masses to work with. Because it normally acts as stone, flowstone is largely unsuitable for weapons and armor.

Flowstone is normally sold in at least 10 pound lots. Smaller portions are generally priced higher per pound while lots measured in hundreds or thousands of pounds may be discounted. A cubic foot of flowstone weighs 150 pounds, while a 5 ft cube of flowstone weighs nearly 20,000 pounds.

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