Spectre (CR 9/MR 3)

This translucent, ghostly figure fades into view from the damp mist, its face distorted by wrath into a hideous mask.

Mythic Spectre (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary
LE Medium undead (incorporeal, mythic)
Init +10MF; Senses darkvision 60 ft.; Perception +17
Aura desecrationMA (60 ft.), unnatural aura (60 ft.)


AC 19, touch 19, flat-footed 16 (+6 deflection, +3 Dex)
hp 84 (8d8+48)
Fort +5, Ref +5, Will +9
Defensive Abilities incorporeal, channel resistance +2; DR 5/epic
Weaknesses resurrection vulnerability, sunlight powerlessness


Speed fly 80 ft. (perfect)
Melee incorporeal touch +11 (1d8 plus energy drain)
Special Attacks create spawnMA, creepshowMA, energy drain (2 levels, DC 17), incorporeal blitzMA, mythic power (3/day, surge +1d6)

Spell-Like Abilities (CL 8th; concentration +11)
At will—dancing lights, disguise self, ghost sound (DC 13)


Str —, Dex 16, Con —, Int 14, Wis 16, Cha 17
Base Atk +6; CMB +6; CMD 21
Feats Blind-Fight, Improved InitiativeMF, Skill Focus (Perception), Weapon Focus (touch)MF
Skills Disguise +6 (+16 with disguise self), Fly +11, Intimidate +14, Knowledge (history) +10, Knowledge (religion) +10, Perception +17, Stealth +14, Survival +11
Languages Common


Environment any
Organization solitary, pair, gang (1 mythic spectre and 3–6 spectres), or swarm (1 mythic spectre and 7–12 non-mythic spectres)
Treasure double standard

Special Abilities

Aura of Desecration (Su) A mythic spectre radiates a continuous aura of desecration (as the desecrate spell, CL 12). The desecration aura affects all undead within 60 feet (including the mythic spectre) and acts as if the area contained a permanent, evil-aligned altar.

Additionally, a mythic spectre can expend one use of mythic power as an immediate action to completely negate the channeling of positive energy¾such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype.

Create Spawn (Su) Any humanoids slain by a mythic spectre become nonmythic spectres themselves in one round, rather than the weakened spectres usually created by this ability. Spawn are under the command of the mythic spectre that created them and remain enslaved until its death, at which point they become free-willed spectres. They do not possess any of the abilities they had in life.

Creepshow (Sp) A mythic spectre can create mysterious lights and sounds with its cantrips, and it also can change its appearance at will, as if using disguise self. It often disguises itself as a lost child, wounded person, or notable public figure or historical figure. If it attacks while so disguised, its disguise self ends and its true appearance is revealed, and it can attempt an Intimidate check as a free action to demoralize the target of its attack.

Whenever it confirms a critical hit, or if it expends one use of its mythic power after a successful hit, it can use one of the following spell-like abilities as a swift action: haunting choir (DC 16), haunting mists (DC 15), or major image (DC 16). This does not provoke attacks of opportunity.

Incorporeal Blitz (Su) As a full-round action, a mythic spectre can move up to its speed and make a special incorporeal blitz attack against all living, corporeal creatures it moves through. Each such creature the mythic spectre moves through takes two levels of energy drain damage as if the creature was struck by the mythic spectre’s incorporeal touch attack. The mythic spectre cannot end its turn inside a creature. This action provokes an attack of opportunity from each creature the mythic spectre passess through; if a target forgoes the attack of opportunity provoked by this action, the target can try to avoid the mythic spectre (and completely avoid the energy drain attack) with a successful DC 17 Reflex save. The save DC is Dexterity-based.

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