Archetypes of Power 2

Base Attack Bonus

The spellforge gains base attack bonus equal to a Commander of his class level.

This alters base attack bonus.

Hit Dice

The spellforge uses d8 for his Hit Die.

Class Skills

The spellforge loses Intimidate and Survival as class skills and gains Knowledge (arcana) and Spellcraft as class skills.


At 1st level, the spellforge may combine spheres and talents to create magical effects. The spellforge is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

Spell Pool

A spellforge gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Blended Training

A spellforge gains a combat or magic talent every time he gains a class level. Spellforges use their casting ability modifier as their practitioner modifier.

This replaces combat training.

Creation Specialist

The spellforge gains the Creation sphere as a bonus talent at 1st level, plus an additional talent from the Creation sphere at 5th level and every five levels thereafter. Additionally, the spellforge treats his class level as his caster level with the Creation sphere.

This replaces thunderous blows.

Magical Ingenuity (Su)

The spellforge may use his alter Repair sphere ability on attended objects, as long as they are attended by an ally.

If the spellforge has the maintenance ability, he may perform the following ability:

  • When using his alter Repair ability on an object attended by an ally, the spellforge may spend a spell point to grant the ally the benefits of one maintenance of his choice for a number of rounds equal to 1/2 his class level (minimum 1). A single ally can only benefit from a single maintenance at one time.
  • If the spellforge possesses the Altering Burst talent, he may spend an additional spell point to target an additional ally per 4 caster levels he possesses with this ability. Each target must gain the same maintenance.

If the spellforge has the recipes ability, he may select the following flavor:

  • Hearty: The spellforge may spend a spell point when adding this flavor to a recipe to allow each creature who partakes in a hearty recipe to gain DR 1/adamantine. This damage reduction increases by 1 for every 5 class levels the spellforge possesses. This damage reduction stacks with similar sources.

This replaces equipment specialist.

Expert Spellforge (Su)

At 5th level, the spellforge gains the Creation sphere Potent Alteration talent as a bonus talent. Additionally, whenever the spellforge uses his alter ability to Destroy or Repair, he may add his casting ability modifier to the amount of damage dealt or healed.

This replaces skilled craftsman.

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