Spellwyle (Prestige Class)
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The City of 7 Seraphs
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Spellwyles are slippery spellcasters specialized in stealth and subterfuge. With an arsenal of spells and a variety of skills at their disposal, they make for versatile adventurers equally comfortable scouting ahead as they are working powerful incantations.

The spellwyle’s path is attractive to spellcasters of all kinds. Full casters augment their defenses by hiding while they cast spells or fleeing to their ally’s side if cornered, while more martial spellcasters can improve their offensive capabilities by rapidly moving between foes across the battlefield.

Role: Inherently sneaky and duplicitous, spellwyles often prefer to work alone, or at least from solitary hiding places. They are potent arcane casters that use stealth and guile to gain advantageous positions over their enemies.

Alignment: Spellwyles come from all arcane backgrounds and can be of any alignment, but their tendency to favor roguish tactics and trickery makes them predominantly non-lawful.

Hit Die: d8.

Requirements
To qualify to become a spellwyle, a character must fulfill all of the following criteria.

  • Skills: Knowledge (arcana) 7 ranks, Stealth 7 ranks.
  • Spells: Ability to cast arcane spells of 3rd level or higher.

Class Skills: The spellwyle’s class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

Table: Spellwyle Class Features
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +1 +1 Dimensional agility, sideslip, trapfinding +1 level of existing class
2nd +1 +1 +1 +1 Sneakspell (+1 DC), versatile knowledge
3rd +2 +1 +2 +2 Fast stealth +1 level of existing class
4th +3 +1 +2 +2 Sneakspell (+2 vs SR), versatile knowledge
5th +3 +2 +3 +3 Spellsnipe +1 level of existing class

Spells per Day

At the indicated levels, a spellwyle gains new spells per day as if they had also gained a level in an arcane spellcasting class they belonged to before adding the prestige class. They do not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if they are a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellwyle, they must decide to which class they add the new level for purposes of determining spells per day.

Dimensional Agility

Spellwyles receive Dimensional Agility as a bonus feat at 1st level.

Sideslip (Sp)

Starting at 1st level, a spellwyle can teleport themselves adjacent to a creature they can see that is under the ongoing effects of a spell they cast, as if using dimension door. This is a move action that does not provoke an attack of opportunity. At 5th level, a spellwyle can sideslip as a swift action. This ability can be used a number of times per day equal to 3 + the spellwyle’s Dexterity modifier.

Trapfinding

A spellwyle adds their spellwyle level to Perception skill checks made to locate traps and to Disable Device skill checks. A spellwyle can use Disable Device to disarm magic traps.

Sneakspell (Ex)

At 2nd level, a spellwyle adds +1 to the save DC of spells against opponents who are denied their Dex bonus. At 4th level they gain a +2 bonus on caster level checks to overcome spell resistance against such foes.

Versatile Knowledge (Ex)

At 2nd level, a spellwyle can choose one type of Knowledge skill. They can use their bonus in that skill in place of their bonus in associated skills. When substituting in this way, the spellwyle uses their total Knowledge skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not they have ranks in that skill or if it is a class skill.

At 4th level the spellwyle can select an additional type of Knowledge to substitute.

The types of Knowledge and their associated skills are:

  • Arcana: Spellcraft, Use Magic Device.
  • Dungeoneering: Acrobatics, Disable Device.
  • Engineering: Appraise, Disable Device.
  • Geography: Acrobatics, Linguistics.
  • History: Linguistics, Sense Motive.
  • Local: Appraise, Linguistics.
  • Nature: Acrobatics, Appraise.
  • Nobility: Diplomacy, Sense Motive.
  • Planes: Linguistics, Use Magic Device.
  • Religion: Diplomacy, Spellcraft.

Fast Stealth

At 3rd level, a spellwyle can move at full speed using the Stealth skill without penalty, as the rogue talent of the same name.

Spellsnipe (Ex)

At 5th level, when using the stealth skill to snipe, a spellwyle can cast one spell instead of making one ranged attack.


City of 7 Seraphs by Lost Spheres Publishing
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